8
• Production
= Stored file containing all production-related information including:
•
Input/output settings (except IP addresses and Type SDI,
NDI, Stream, Format).
•
All Control Panel and GUI settings.
•
Multi-Viewer Layouts & Presets, Live View.
•
Effects, Color Correction.
•
Macros.
•
Ram Player, Clip Player, Stills.
• Environment
= All engineering settings such as:
•
Input/Output (IP addresses and Type SDI, NDI, Stream,
Format).
• Ram Player
= Uncompressed file-based Clip Player.
• Clip Player
= File-based “visually lossless” Clip Player.
• Stills
= File-based Still Store.
• FX-Input
= Inputs that can contain pre-processed attributes (DVE, Color
Correction, pre-processed Key, etc.). Source for FX-Input can be
derived from a Physical Input or any other internal Source like Ram
Player, Clip Player, Stills, etc.
• AUX
= Programmable Output section.
• Live View
= Multi-Viewer Monitoring in GUI.
• Layer
= A Layer is treated like a generic Keyer for the purpose of
compositing, but a layer differs from a Keyer in that it can contain
multiple combinations of attributes—even of the same type—such
as Luminance- and Chroma-keys, Masks, Wipes, DVE’s, Color
Corrections, etc. (see section 1.2.3 Layer).
• Source Options
= Individual available Sources per Bus & Scene.
• Scene
= see section 1.2.2 Scene.
• Clean-Feed
= Every Layer within any Scene level, even when re-entered through
multiple other M/E’s, has its individual (forwarded) attribute/flag
declaring whether it is visible or not on any designated Output.
Unlike a generic M/E architecture, it’s no longer an M/E by M/E
setting, which was restricted by the number of available output
cascades per M/E. KAIROS automatically selects the “correct”
output cascade (A/B/C/D/…) in order to maintain the overall Clean-
Feed rules.