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Selecting an image and confirming with “OK” will insert the selected image into the actual GfxScene.
Images including an Alpha channel (“*”.png files) have a checkerboard background in their thumbnail
(see picture 3.3.3.6.13 on the last page). The “Import” button can be used to upload image to the Painter
image-database, and the “Export” button can be used to download image from the Painter image-
database. The “Delete” button can be used to either delete an image or a former created directory. The
create “New Directory” function will create a folder typically used for organization purposes. The
“Rename” dialog can be used to affect an image file or a directory name.
“Manage Images” gives equal access to manage
images within “Painter,” except for “inserting” an image
into GfxScene. Apart from that, the dialog is identical to
the former described “Item / New Image” (please see
picture 3.3.3.6.12 & 3.3.3.6.13 on the last page.
For this Gfx-Scene named “Example” (which is part of the “New Production” wizard, explained in section
“1.7 Load & Save Production Behavior” starting on page 13 in this manual), every listed object is
associated with a graphical element in the working area.
When selecting a Gfx-Scene (Cursor focus) within the “Painter -Edit” dialog, all belonging objects are
listed in the designated “Objects” area.
Picture 3.3.3.6.16
When selecting the object called
“Sub-Title” (cursor focus), the
“Parameter View” GUI section
shows all object relevant
modifications regarding Object
Text Settings (picture 3.3.3.6.18),
GfxLine Settings,
GfxFill
Settings, and GfxDropShadow
Settings.
Picture 3.3.3.6.17
Picture 3.3.3.6.18
The “Tools” drop-down
menu gives access to
the “Manage fonts…”
library. Here, fonts (with
type “*”.ttf or “*”.otf”) can
be imported or exported,
or deleted and renamed.
Picture 3.3.3.6.14
Picture 3.3.3.6.15
Right mouse click context menu on GfxScene or Directory.
Right mouse click context menu on items in the Gfx objects
list.
Note:
After importing a new “Font-#”, Kairos
Core needs to be restarted before the new
“Font-#” can be used.