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Use the “GfxScene” named “Example” again in order to show various controls which are accessible
even when not in “Edit” mode. “Example” contains Text-objects with “Text options,” “Counters” and a
“Clock.” All of those elements within “Painter” can be modified when in “Control” mode also, using the
designated Gfx-Channel object control area (see picture 3.3.3.6.1 on page 50 in this manual).
Note:
The “Edit” page is mounted only
graphically into the “Control” dialog to
visualize the interacting controls.
“Counter-A” controls the “TEAM-A” score side using the buttons “Increase, Decrease, & Reset=0.”
“Counter-B” controls the “TEAM-B” score side using the buttons “Increase, Decrease, & Reset=0.”
The “Clock” controls are “Start, Stop, & Reset” to the initial preset time entered in “Edit” mode for “Clock”
Picture 3.3.3.6.32
The “Sub-Title” control allows selecting from the former added alternative text objects list entered in “text
options” while in “Edit” mode on the “Sub-Title” text object (see picture 3.3.3.6.20 on page 53).