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3. Press one of the six chessmen keys. If there is one or more pieces of
this kind on the chessboard, the computer will show you as it would in
CHECKING mode explained above.
4. To remove a piece of this kind from the chessboard, simply press on the
square containing that piece. The light of that rank will go off.
5. To move a piece of this type from one square to another, cancel the original
position by pressing the square. Then press the square you want to move
it to. The corresponding rank light will illuminate.
6. To add a piece of this kind to the chessboard, press an empty square. The
corresponding rank light will illuminate. A white piece is indicated by a
constant light; a black piece by a flashing light. If the colour indicated is
wrong, remove the piece from the board by pressing the square again, then
change the colour by pressing the SOUND/COLOUR button, then press
the empty square once more to register the piece. To add another piece
of the same colour and of the same kind, simply press the empty square
where you want to place the piece.
7. When you have finished programming, check that the two Kings are on
the board and that the player whose turn it is cannot take his opponent’s
King.
8. The colour of the last piece moved, removed or added determines the
player whose move it is. To change the colour, remove and add a piece of
the colour you want, or press SOUND/COLOUR.
9. Finally, exit programming mode by pressing SET UP again. The SET UP
light will go off. You can then either make a move or let the computer
move first by pressing MOVE.
CG1300 -1350-F/GB/P/I/E
17/03/04, 10:20
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