Installing the foreground monitor
The foreground monitor supports all features of the emulator, but imposes on your
target system more than the background monitor. The foreground monitor occupies
a 4-Kbyte block in your target memory space. The emulator provides memory for
this 4-Kbyte block, but the target system cannot use this address range for anything.
The cycles strobes TS and TIP are shown to the target system during foreground
monitor cycles. The monitor needs to be placed in an address range where it will
not interfere with target system operation.
If the monitor is placed in an address range where the target system responds with a
TA, interlock the monitor to the target strobes. The target system must not respond
with TEA for this address range. If the monitor is placed in an address range where
the target system does not respond with any strobes, do not interlock the monitor.
If in doubt, interlock the foreground monitor to the target system. It will be
obvious if this is the wrong thing to do because the monitor will stop operating
immediately.
If the MMU is being used, the monitor must be placed in an address range that is
translated logical=physical, and is writeable for supervisor program and data. If the
memory management scheme is dynamic, the monitor page must be resident at all
times. In addition, any pages required for stacking or vector fetches must also be
resident.
If there is not a suitable address range in which to put the monitor, the system
protection schemes may need to be modified to create a place for the monitor. This
may be as simple as adding an entry to the MMU tables, or it may require
modifying a hardware protection scheme to allow placement of the monitor.
Besides adding special requirements to the placement of the monitor, the MMU
impacts many operations of the emulator and processor. When the MMU is on, the
emulator can access both physical and logical memory. The emulator also provides
commands to examine the MMU tables.
With the MMU on, there are new problems added to the task of connecting the
emulator probe into a target system. Besides making sure that the restrictions noted
above are complied with, interpreting the trace list becomes more difficult. You
also need to keep in mind the distinctions between logical and physical memory
accesses when accessing memory. Finally, you need to find out whether you need
to load your program before the MMU is running or while it is running.
Chapter 18: Connecting the Emulator to a Target System
Installing Emulator Features
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Страница 1: ...User s Guide for the Graphical User Interface MC68040 EC040 LC040 Emulator Analyzer HP 64783A B ...
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Страница 31: ...Part 1 Quick Start Guide 1 ...
Страница 33: ...1 Getting Started 3 ...
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Страница 71: ...2 Solving Quick Start Problems Solutions to problems you might face during the Getting Started procedures 41 ...
Страница 75: ...Part 2 Using The Emulator 45 ...
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Страница 141: ...4 Using the Emulator How to control the processor and view system resources 111 ...
Страница 227: ...5 Using the Emulation Bus Analyzer How to record program execution in real time 197 ...
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Страница 311: ...7 Making Software Performance Measurements How to make software performance measurements on your programs 281 ...
Страница 331: ...8 Configuring the Emulator 301 ...
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Страница 383: ...9 Solving Problems What to do when the emulator doesn t behave as expected 353 ...
Страница 397: ...Part 3 Reference 367 ...
Страница 399: ...10 Using Memory Management Understanding logical and physical emulation and analysis 369 ...
Страница 429: ...11 Emulator Commands The command syntax reference for the emulator softkey interface 399 ...
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Страница 457: ...DISPLAY MEMORY Chapter 11 Emulator Commands DISPLAY MEMORY 427 ...
Страница 461: ...DISPLAY MMU Chapter 11 Emulator Commands DISPLAY MMU 431 ...
Страница 464: ...DISPLAY TRACE Chapter 11 Emulator Commands DISPLAY TRACE 434 ...
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Страница 583: ...13 Setting X Resources 553 ...
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Страница 607: ...15 Microtec Language Tools Used With MC68040 Emulators Using the emulator analyzer with Microtec language tools 577 ...
Страница 613: ...16 Specifications and Characteristics 583 ...
Страница 627: ...Part 4 Concept Guide 597 ...
Страница 629: ...17 X Resources and the Graphical User Interface 599 ...
Страница 639: ...Part 5 Installation and Service Guide 609 ...
Страница 645: ...Chapter 18 Connecting the Emulator to a Target System Plugging The Emulator Into A Target System 615 ...
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Страница 746: ...Chapter 19 Installation and Service Verifying the Installation 716 ...
Страница 755: ...20 Installing Updating Emulator Firmware 725 ...
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