The modify command is used to:
•
View or edit the current emulation configuration.
•
Modify the contents of memory (as integers, strings, or real numbers).
•
Modify the contents of the processor registers.
•
Write specified values to I/O port addresses.
•
Modify the software breakpoints table.
bytes
Modify using byte values.
<CLASS>
This represents the name of a processor register class. The register classes are also
displayed on the softkey labels. See the "register" option for more information.
clear
This option erases the specified breakpoint address and restores the original content
of the memory location. (The location must not have changed (by loading a file or
modifying memory) after the breakpoint was set.) If no breakpoints are specified in
the command, all currently specified breakpoints are cleared and the memory
locations are restored to their original values.
,
A comma is used as a delimiter between values when modifying multiple values.
configuration
The configuration questions are presented in sequence with either the default
response, or the previously entered response. You can select the currently
displayed response by pressing the carriage return key. Otherwise, you can modify
the response as you desire, and then press the carriage return key.
For each emulator, default responses defined on powerup are displayed. For more
information see Chapter 8, "Configuring the Emulator".
—EXPR—
An expression is a combination of numeric values, symbols, operators, and
parentheses, specifying a value. See the —EXPR— syntax diagram.
extended
This option allows you to modify memory as 96-bit IEEE real numbers.
FCODE
The function code used to define the address space being referenced. See the syntax
diagram for FCODE to see a list of the function codes available and for an
explanation of those codes.
force_hw
This option forces the emulator to use one of its eight hardware resources to store
the breakpoint instead of writing it in software, if possible.
Chapter 11: Emulator Commands
modify
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Страница 71: ...2 Solving Quick Start Problems Solutions to problems you might face during the Getting Started procedures 41 ...
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Страница 141: ...4 Using the Emulator How to control the processor and view system resources 111 ...
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