Using Symbols
When you load a program for the first time, the emulator uses the Symbolic
Retrieval Utilities (SRU) to build a symbol database for each module. This database
associates symbol names and symbol type information (not data types) with logical
addresses. You will see a message on screen showing the module for which the
database is being built.
Once a symbol database is created for a particular module, it does not need to be
rebuilt unless the module is changed. You can rebuild modules using the srubuild
utility (refer to the Symbol Retrieval Utilities, SRU, User’s Guide). If you reenter
emulation without building symbols, the emulator software automatically rebuilds
portions of the symbol database as you reference symbols in modified modules.
Usually, you should use srubuild after you rebuild your absolute files to save time
during emulation.
Global symbol information is immediately available for the file that you loaded. To
obtain local symbol information, you need to reference the module that contains the
symbols.
You can use the symbol names instead of addresses when entering expressions as
part of an emulation command. Therefore, you don’t have to remember address
information to make a measurement. Also, the emulator can display symbols within
the results of a measurement, using the set symbols on command. This helps you
relate the measurement to your original program.
Long symbol names can be truncated in the symbols display; however, you can
increase the width of the symbols display by starting the interface with more
columns (refer to Chapter 13, "Setting X Resources").
The MC68040 emulator interface can read absolute files in HP-OMF or IEEE-695
format. For more information on SRU, refer to the Symbol Retrieval Utilities, SRU,
User’s Guide. Also refer to the information on symbol entry syntax in the
—SYMB— section of Chapter 11, "Emulator Commands".
When you load an absolute file into memory (unless you specify a load without
symbols), symbol information is also loaded. Both global symbols and symbols that
are local to a source file can be displayed.
Chapter 4: Using the Emulator
Using Symbols
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