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Section 1: Introduction
CP2000-SB User Manual
3-23
020-100162-06 Rev. 1 (03-2014)
L/R INPUT REFERENCE NOTES:
Select the option matching your source type, and how the 3D sync is supplied:
•
A=LEFT, B=RIGHT:
Select if your 3D source provides separate left and right data via 2 cables at the
A
and
B
SMPTE ports. This assumes the 3D stereo sync signal is included with the image data inputs rather than
supplied separately at the GPIO port.
•
WHITE LINE or BLUE LINE:
Select only if using a single 3D input signal in which an embedded white
or blue line at the bottom of each frame identifies left vs. right, and an additional separate 3D stereo sync
input at the GPIO port is not present. Short line=Left, long line=Right.
NOTE:
Requires single 3D input. Not
currently supported.
•
ASSIGNED GPI:
Select only if using a single 3D signal requiring a separate 3D stereo sync input at the
GPIO.
NOTE:
Requires single 3D input. Not currently supported.
L/R DISPLAY REFERENCE NOTES:
Select the option matching your
L/R Input Reference
, above.
• If your 3D source provides separate left and right data via 2 cables at the
A
and
B
SMPTE ports, simply
select the desired frame order (either L-R or R-L).
• If your single 3D source provides a separate sync connected at the GPIO, or if the single 3D source includes
an embedded 3D sync signal code, the Input Frame Dominance choice should match that of the
L/R Input
Reference
(default) or, if necessary, be inverted.
NOTE:
Requires single input; not currently supported.
L/R OUTPUT POLARITY NOTES:
•
TRUE:
3D L/R sync output (from GPO) will match L/R sync input.
•
INVERTED:
3D L/R sync output (from GPO) will be the opposite of sync input (left becomes right, and
right become left).
FRAME RATE N:M NOTES:
Increase the display frame rate as necessary to reduce flicker from your source(s).
These N:M ratios define
how many frames to display per number of frames that
form 1 complete image
. For all 3D use, the bottom value is
2
, indicating that two frames-left and right-are
combined into every complete display frame. For non-3D, it is
1
frame. Set to the highest rate possible without
image cropping.
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