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Set Up a Granular Pad
The final pad mode is granular mode. Granular is similar to sample mode, but with the
additional ability to use multiple grains when playing back your sample. You can use
granular to facilitate loop cross fading and to generate new sounds from your samples.
In this mode, the sample is played back in small portions about 10 to 200ms in length,
called grains. You can control the size, count, spread and playback speed of the grains.
Granular pads support all of the same parameters as sample pads, except for Mono
Mode. Granular pads do not support Polyphony. They do support the following
additional parameters:
Page 37 of 88
Copyright 1010music LLC 2020
Bitbox Micro User Manual 1.0.7
Granular
Parameter
Description
Range of Values
Mod
Target?
Grain Size
The size of the small segments of the
WAV file that will be played, measured
in number of samples.
1024
to
16384
, which is about 10ms to
about 200ms
No
Grain
Count
How many different grains are layered
together during playback.
2
to
8
. Keep in mind that more grains
require more processor power.
No
Spread
The width of the range from which the
grains are randomly chosen for
playback. The range is centered
around the current playback position
in the WAV file.
No
Speed
How quickly the playback of the grains
advances through the source WAV
file. At 100% it will sound most like the
original file. At 50% it will be half
speed. At 200%, it will progress
through the WAV file at twice the
original rate.
0
to
200
%
Yes
In granular mode, the root note is used as a guide for randomizing the slice positions. If
the source file is a single tone, make sure the root note is set correctly to achieve more
musical sounds. If the source WAV file has multiple tones, experiment with the root note
parameter to get the effect you want or set it to None to remove this factor from the
grain engine.
If you want to get use granular mode to generate tonal content, use a very low speed, a
high grain count, small grain size, and small spread.
To start with something that is close to the original wav file, set the spread to 0, speed to
100%, Grain size to 1024 and grain count to 2. These settings are useful when you
want to use granular mode to smooth out the cross-over points for your loops.