20
Assign a user fingerprint to a specific memory:
This teach-in process takes longer, but a certain user fingerprint can be deleted later (via the memory
number) even if the person is no longer available for the deletion process.
• Start programming mode as outlined in 8. a) so that the LED flashes red.
•
Enter programming code to start the teach-in process. The LED lights up yellow.
•
Enter the memory number ( .....
) to which the user fingerprint is to be stored (without leading zero for
single-digit memory numbers).
Example 1:
= Store fingerprint to memory 6
Example 2:
= Store fingerprint to memory 54
• Confirm the memory number with the
button.
If the memory number has already been assigned, the access system emits 3 quick beeps and the LED
flashes red. It is, therefore, not possible to overwrite a memory. Start by deleting the respective memory
before another user fingerprint can be stored there.
• To teach in a user fingerprint, touch the fingerprint sensor 3 times in succession with the same finger. An LED ring
around the sensor lights up blue when the sensor is touched. The LED ring lights up green and a short beep is
emitted if the fingerprint is recognised correctly. After the third correct reading, the access system emits a longer
beep and the fingerprint is stored.
If the fingerprint cannot be read correctly, 3 beeps are emitted and the LED ring flashes red. The same
happens if you try to read in a fingerprint that has already been stored.
• If you wish to teach in another user fingerprint, start by entering a memory number, see above.
•
Exit teach-in mode with the
button. The LED flashes red again. You can now carry out further programming or
exit programming mode with the button.