4-5
The Algorithms and their Parameters
you should set the SIZE control to approximate the size of the acoustic space you
are trying to create, before adjusting anything else. The size in meters is roughly
equal to the longest dimension of the space. Moving SIZE while a signal is
present may cause audible transients on critical material.
The apparent size of the space created is actually a combination of the settings
of the SIZE, SHAP, and SPRD controls. Small acoustic spaces are character-
ized by a rapid buildup of diffusion. However, both small and large spaces
frequently have an uneven buildup of initial reverberation. This uneven buildup
is controlled by the SPRD and SHAP controls.
ROLL sets the frequency above which a 6 dB/octave low-pass filter attenuates
the processed signal. It attenuates both pre-echoes and reverberant sound.
High frequencies are often rolled off with this parameter, resulting in more natural
sounding reverberation. The low-pass characteristic can be modified to a
shelving charactistic with the SHLF control. When SHLF is off, ROLL is typically
set betwen 2kHz and 4kHz.
PDLY adjusts an additional time delay between the input of signal and the onset
of reverberation. The control is not intended to mimic the time delays in natural
spaces. In real rooms the build-up of reverberation is gradual, and the initial time
gap is usually relatively short. Natural spaces are best emulated by setting SHAP
at a middle value and adjusting SPRD for the desired effective pre-delay.
Additional delay added with the PDLY control can increase the initial time gap
slightly, emulating a situation where reverberant pick-up microphones are
located much further from the source than the main microphones. If less than
about 30ms of pre-delay is added, this additional delay can add clarity with some
music, but it can also sound unnatural. Large pre-delays can be useful for slap-
echo effects.
RLVL sets the amount of reverberation in the processed signal. It is normally
FULL, but may be reduced for effects where the pre-echoes should dominate.
TDCY sets the frequency above which sounds decay at a progressively faster
rate. It filters all the sound except the pre-echoes. When set relatively low, it gives
a darker tone to the reverberation, simulating the effect of air absorption in a real
hall. TDCY also helps keep the ambience generated by the program from
muddying the direct sound.
BASS sets the reverb time for low-frequency signals, as a multiplier of the RTIM
parameter. For example, if BASS is set to 2X, and RTIM is set to two seconds,
the low frequency reverb time will be four seconds. For a natural-sounding hall
ambience, we recommend values of 1.5X or less.
XOVR sets the frequency at which the transition from RTIM to BASS takes place.
XOVR should be set at least two octaves higher than the low frequency you want
to boost. For example, to boost a signal at 100 Hz, set XOVR to 400 Hz (This
setting works well for classical music). XOVR works best around 400 for boosting
low frequencies, and around 1.5 kHz for cutting low frequencies.
ROLL (Hi Freq Rolloff)
PDLY (Pre-Delay)
RLVL (Reverb Level)
TDCY (Treble Decay)
BASS (Bass Multiply)
XOVR (Bass Crossover)
Summary of Contents for 300
Page 1: ...300 Digital Effects System V 3 0 Owner s Manual ...
Page 6: ......
Page 9: ......
Page 10: ...1 1 Installing the 300 1 Installing the 300 ...
Page 21: ...2 1 System Overview 2 System Overview ...
Page 30: ...3 1 System Operation 3 System Operation ...
Page 57: ...4 1 The Algorithms and their Parameters 4 The Algorithms and their Parameters ...
Page 93: ...5 1 The Presets 5 The Presets ...
Page 129: ...6 1 Time Code Operation 6 Time Code Operation ...
Page 139: ...7 1 MIDI Operation 7 MIDI Operation ...
Page 147: ...8 1 Troubleshooting 8 Troubleshooting ...