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Leviton Piccolo Scan
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16. Using Shapes
16.1. Shape Basics
Shapes are dynamic values for use with channels and fixtures. Using the shape engine greatly decreases
programming time for simple or complex effects (for example, pan/tilt movement or CYM color changes).
Shapes are stored in groups or cues and are executed when selecting the groups or cues.
16.1.1. Editing and Recording a New Shape
1. Select channels and/or fixtures (using keypad).
2. Press [Shape].
3. Press [0] to select new shape (0: New).
4. Select a shape palette from the shape list.
5. If necessary (for Free type), select a fixture parameter to apply the shape to directly.
6. To adjust shape parameters after selecting a shape, press [Shape][2] or press [OPTIONS]. Any
parameter can now be adjusted using the keyboard or encoder wheel (palette type, effect (offset), size,
speed, etc.).
7. Record the active shape to a cue or group (or load group directly to a submaster).
Shape Parameters:
Palette
Pattern applied in the shape during editing.
Type
Parameters group selected in the shape editing process.
Effect /Nm
Offset values that are applied among the items. Valid values are from 0 (all items doing the
shape at the same time), up to 10 (each item doing the shape, one by one).
Nm allows setting an item # different than the selection.
Size
Size of the shape (amplitude).
This parameter has two parts. A: the absolute value, and B: the reference point to apply the
variations:
Variations from centre. Example:
50 over 50, to obtain values from 25-75.
Variations from up. Example:
50 over 50, to obtain values from 0-50.
Variations from down. Example:
50 over 50, to obtain values from 50-100.
Rate
Execution speed of the shape, from 0 (stop) to 99 (maximum speed).
The (+ or -) sign indicates direction of the shape.
Game# /
Nm / Mod/Par
Game is used to adjust advanced properties of the shape.
Nm is used to define the number of items, or cycles, for the associated Game. For items, if
Nm=0 (default value) the associated Game is applied over all items of the selection.
Game types:
SizeItem - Used to vary the shape size per item according to curves.
RateItem - Used to vary the shape rate per item according to curves.
SizeCy - Used to vary the shape size per cycle according to curves.
RateCy - Used to vary the shape rate per cycle according to curves.
Form - Used to change the relative size in palettes for complex types such as position or
mixed colors. For example, it is possible to make an oval from an applied circle or adjust the
“gain” of a fixed color in a CMY mix.
16.2. Other Shape Options
16.2.1. Items Selection Order
Shapes are applied over a selection of channels and/or fixtures that are ordered numerically. To change the
order, press [Shape][2][OPTIONS][1] and select desired items (channels and/or fixtures).
16.2.2. Add Shape
This option is used to add an additional shape to a selection of channels and/or fixtures: Press [Shape][1]
and follow the same steps as when selecting and adjusting a new shape (see above).
Summary of Contents for PICCOLO SCAN
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