11.4.4 Curvature Based Decimation
This function is used for decimating triangle meshes in such a way that the resulting mesh does
not differ from the original mesh by more than the specified tolerance, and the resulting edges
of the triangle do not exceed the specified length.
The menu entry
Edit
Optimize triangle mesh
Curvature based decimation
is available
when at least one triangle mesh has been loaded.
The following dialog appears:
The
Maximum error
defines the maximum permissible difference between the resulting mesh
and the original mesh.
The
Max. edge length of triangles
defines that the mesh is decimated in such a way that
resulting triangle edges do not exceed the specified value.
For a detailed description of
Automatic memory optimization
, see chapter 12 Post-Processing.
11.4.5 Smoothing
This function is used to smooth a triangle mesh. For best results, the filter does not just alter
single points, but larger areas of a mesh.
The menu entry
Edit
Optimize triangle mesh
Smoothing
is available when at least one
triangle mesh has been loaded.
The following dialog appears:
Maximum allowable point shift
defines the maximum distance a mesh knot is allowed to be
shifted by the filter.
11.5 Interactive Tools
The interactive tools are described in detail in chapter 8.