Glossary
11-1
Chapter 11
Glossary
Algorithm
In the K2661, a preset con
fi
guration of programmable digital signal processing
functions. Each of a program’s layers uses its own algorithm, which determines the
type of synthesis each layer uses to generate its sound. FX presets also use algorithms,
which determine what kind of DSP gets applied to the signal as it passes through a
studio.
Aliasing
A type of distortion that occurs in digitally sampled sounds when higher pitches
(increased sample playback rates) introduce partials that were not present in the
original sound. These partials may or may not be musically useful.
Amplitude
The intensity of a signal, perceived as loudness in the case of audio signals.
Analog
A term used widely in electronics-related
fi
elds to describe a method of representing
information, in which the method of representation resembles the information itself.
Analog synthesizers, for example, use gradual variations in electrical voltage to create
and modify sounds. The oscillations in voltage are analogous to the waveforms of the
sounds they generate. Compare Digital.
Bandwidth
In terms of sound generation, the range of frequencies within which a device
functions. The human ear has a “bandwidth” of almost 20 KHz (it can distinguish
sound at frequencies from 20 Hz to 20KHz). The K2661’s 20KHz bandwidth enables it
to produce sounds that span the entire range of humanly audible sound.
Bank
There are two types of banks in the K2661’s memory: memory banks, which store and
organize the programs and other objects you create, and Quick Access banks, where
you can store programs and setups for one-button access while in Quick Access mode.
Cent
1/100th of a semitone. The standard increment for
fi
ne adjustment of pitch.
Continuous control
A device that converts motion into a range of 128 possible values that can modulate a
sound source. The Mod Wheel, a standard volume pedal, and controllers like Breath
and Aftertouch are continuous controls. Compare Switch controls.
Control Source
Anything that can be used to modify some aspect of a program’s sound. LFOs,
envelopes, Mod Wheel messages (MIDI 01), and FUNs are just a few examples of the
K2661’s control sources.
DSP
Digital signal processing (see).
DSP Functions
The K2661’s collection of digital signal processing functions are what give the Variable
Architecture Synthesis system its
fl
exibility. Within each layer’s algorithm, you can
select from a long list of DSP functions like
fi
lters, EQ, oscillators, and a few that are
unique to the K2661. Each DSP function has a corresponding page that enables you to
assign numerous control sources to de
fi
ne how the DSP functions affect the sound of
the program you’re editing.
Default
The starting condition of a system. The settings for the K2661’s parameters are at their
defaults when you unpack it, and they stay there until you change them. A hard reset
will erase RAM and restore all parameters to their defaults.
Summary of Contents for K2661
Page 18: ...2 4 LFOs LFO Shapes...
Page 34: ...3 16 DSP Algorithms...
Page 54: ...5 4 MIDI Note Numbers Note Numbers for Percussion Keymaps...
Page 72: ...7 10 System Exclusive Protocol K2661 System Exclusive Implementation...
Page 82: ...9 4 Upgrading Sample Memory Choosing and Installing a SIMM for K2661 Sample Memory...
Page 334: ...10 252 KDFX Reference KDFX Algorithm Specifications...
Page 340: ...11 6 Glossary...
Page 382: ...12 42 Triple Modular Processing Alphanumeric Buttonpad Entries for DSP Functions...
Page 392: ...B 6 SysEx Control of KDFX MSB and LSB...
Page 442: ...D 20 Contemporary ROM Block Objects Controller Assignments Contemporary ROM Block...
Page 490: ...H 12 General MIDI Standard Mode Controller Assignments...
Page 492: ...I 2 Live Mode Objects Live Mode Programs...
Page 498: ...K2661 Musician s Reference Index...
Page 500: ......