KDFX Reference
KDFX Algorithm Specifications
10-137
746 Compress
A reverb and compressor in series.
PAUs:
2
Compress
is con
fi
gured as a reverb followed by a compressor. The reverbs used are the same as
MiniVerb
. The compressor is a soft-knee compressor and can be con
fi
gured as a feed-forward or feedback
compressor.
Figure 60
Simplified block diagrams of Compress
The main control for the reverbs is the Rv Type parameter. Rv Type changes the structure of the algorithms
to simulate many carefully crafted room types and sizes. Spaces characterized as booths, small rooms,
chambers, halls and large spaces can be selected. For a complete discussion on the reverbs see the sections
on
MiniVerb
.
The compressor reduces the signal level when the signal exceeds a threshold. The amount of compression
is expressed as a ratio. The compression ratio is the inverse of the slope of the compressor input/output
characteristic. The amount of compression is based on the sum of the magnitudes of the left and right
channels. A compression ratio of
1:1
will have no effect on the signal. An in
fi
nite ratio, will compress all
signal levels above the threshold level to the threshold level (zero slope). For ratios in between in
fi
nite and
1:1
, increasing the input will increase the output, but by less than it would if there was no compression.
The threshold is expressed as a decibel level relative to digital full-scale (dBFS) where
0 dBFS
is digital
full-scale and all other available values are negative.
In the soft-knee compressor there is a gradual transition from compressed to unity gain.
Figure 61
Soft-Knee compression characteristics
To determine how much to compress the signal, the compressor must measure the signal level. Since
musical signal levels will change over time, the compression amounts must change as well. You can
control the rate at which compression changes in response to changing signal levels with the attack and
release time controls. With the attack time, you set how fast the compressor responds to increased levels.
At long attack times, the signal may overshoot the threshold level for some time before it becomes fully
compressed, while at short attack times, the compressor will rapidly clamp down on the level. The release
L Input
R Input
Reverb
Compress
L Output
R Output
Out
Amp
In Amp
Threshold
Summary of Contents for K2661
Page 18: ...2 4 LFOs LFO Shapes...
Page 34: ...3 16 DSP Algorithms...
Page 54: ...5 4 MIDI Note Numbers Note Numbers for Percussion Keymaps...
Page 72: ...7 10 System Exclusive Protocol K2661 System Exclusive Implementation...
Page 82: ...9 4 Upgrading Sample Memory Choosing and Installing a SIMM for K2661 Sample Memory...
Page 334: ...10 252 KDFX Reference KDFX Algorithm Specifications...
Page 340: ...11 6 Glossary...
Page 382: ...12 42 Triple Modular Processing Alphanumeric Buttonpad Entries for DSP Functions...
Page 392: ...B 6 SysEx Control of KDFX MSB and LSB...
Page 442: ...D 20 Contemporary ROM Block Objects Controller Assignments Contemporary ROM Block...
Page 490: ...H 12 General MIDI Standard Mode Controller Assignments...
Page 492: ...I 2 Live Mode Objects Live Mode Programs...
Page 498: ...K2661 Musician s Reference Index...
Page 500: ......