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87
Effect name
Knob
Parameter name
Range
Display
Full name
Display
Full name
REF
Early Reflection
B
LEVEL
Reverb Level
0–100
C
TYPE
Type
Sharp, Loose, Modulated, Reverse
E
TIME
Reverb Time
10 [msec] – 1.600 [sec]
F
HEQ
High EQ Gain
−15.0 – +15.0 [dB]
This effect extracts only the initial reflections of the sound from the simulated reverb
sounds, giving a feeling of intimacy and presence. You can select the decay curve of
the reverb using the TYPE parameter.
REVERB
Reverb
B
LEVEL
Reverb Level
0–100
C
TYPE
Type
Hall, Large Hall, Smooth Hall, Chamber,
Plate, Room, Wet Room, Space
E
TIME
Reverb Time
200 [msec] – 10.000 [sec]
(note: this differs with each reverb type)
F
TONE
Tone
500–20000 [Hz]
A smooth, high-definition reverb with a natural echoing sound. A “Space” type is also
available with a long pre-delay and release, to add to the standard Room, Hall,
Chamber and Plate types.
SHVERB
Shimmer Reverb
B
LEVEL
Reverb Level
0–100
C
TYPE
Type
Clear, Riser, Submarine, Horror
E
TIME
Reverb Time
0–100 [%]
F
TONE
Tone
0–100 [%]
A reverb with an added pitch-shifter effect. The pitch shift width changes depending
on the TYPE parameter, with sounds ranging from sparkling to mysterious effects.
SPRING
Spring Reverb
B
LEVEL
Reverb Level
0–100
C
LENGTH
Spring Length
0–100 [%]
E
TIME
Reverb Time
49 [msec] – 4.0000 [sec]
F
CHIRP
Chirp
0–100 [%]
This reverb simulates the spring reverb sound used in some guitar amps and organs.
You can control the characteristics of the spring to be modeled using the LENGTH
and CHIRP parameters.
Summary of Contents for opsix
Page 1: ...E 1 Owner s Manual...
Page 105: ...2020 Published XX 2020...