CHAPTER 7
Graphic Functions: Defining Content
64
DL.3 Digital Light User Manual
When programming with Wholehog software, the Media Folder and Object parameters default to
1 so choosing any Media File DMX value from 1-35 will display a media loop from the HES Core
folder (Media Folder 1) wrapped on a Flat Plane (Object 1).
NOTE:
The Dimmer, Opacity and Global Intensity Parameters all have to be
greater than zero before the image you create becomes visible.
Content Selection Parameters
The following sections outline parameters you will use to create an image from content and
define its playback. You will set the parameters described in this chapter for each individual
Graphic Object you define.
NOTE: The suggested default DMX values given for each parameter are
recommended to build libraries that provide the easiest and most reliable
content selection, rendering and output. They are the default values built
into the Wholehog libraries for High End Systems consoles.
Object
The Object parameter selects the 3-dimensional object component of an image. Object files are
the 3-D object shapes used to build a total image. The graphics engine supports a combined
total of 255 stock and user-created object files.
Stock Objects have a fixed DMX value and cannot be edited. DMX values 1-149 are reserved for
identifying stock object files. User-created object files must be assigned a unique DMX value
from 150-255.
For a reference of 3-D object files available as stock content with your media server and infor-
mation on how to create your own object files, go to the link for the Stock Object Guide for the
DL.3, DL.2 and Axon products on
http://www.highend.com/support/digital_lighting/
.
Default DMX Value: 1 = full screen flat surface
TIP: You can select the same object file for images that will be interacting
with each other. If both objects occupy exactly the same area in 3-D
space,
“Z-fighting” (a shimmering effect) on some portions of the composite
image can occur as the graphics engine tries to determine which
object should be in the foreground.
You can avoid this effect by making a slight adjustment to one of the
object’s scale or moving it forward or back (using the Z Position
parameter) in respect to the other.
Summary of Contents for DL.3
Page 26: ...xxvi DL 3 Digital Light User Manual...
Page 32: ...CHAPTER 1 Product Overview 6 DL 3 Digital Light User Manual...
Page 72: ...CHAPTER 4 DMX Programming Basics and Quick Start 46 DL 3 Digital Light User Manual...
Page 83: ...CHAPTER 5 Tutorials DL 3 Digital Light User Manual 57...
Page 84: ...CHAPTER 5 Tutorials 58 DL 3 Digital Light User Manual...
Page 108: ...CHAPTER 8 Graphic Functions Rotation Position Scale 82 DL 3 Digital Light User Manual...
Page 140: ...CHAPTER 10 Graphic Functions Synchronizing Content 114 DL 3 Digital Light User Manual...
Page 160: ...CHAPTER 11 Global Functions 134 DL 3 Digital Light User Manual...
Page 172: ...CHAPTER 12 Global Functions Collage Generator Effect 146 DL 3 Digital Light User Manual...
Page 266: ...CHAPTER 13 Effect Mode Options Descriptions 240 DL 3 Digital Light User Manual...
Page 306: ...CHAPTER 16 Content Management Application CMA 280 DL 3 Digital Light User Manual...
Page 324: ...CHAPTER 16 Content Management Application CMA 298 DL 3 Digital Light User Manual...
Page 380: ...APPENDIX A DMX Protocol 354 DL 3 Digital Light User Manual...
Page 394: ...APPENDIX E Safety Information 368 DL 3 Digital Light User Manual...