CHAPTER 10
Graphic Functions: Synchronizing Content
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same goes for synchronizing all of Graphic Objects 2–9. It is possible to synchronize Graphic
Object 1 to Graphic Object 3, etc., as long as all of the appropriate parameters are set correctly.
NOTE: Unlike the Sync To parameter, Sync Type does function on all graphic
object layers and must be set in order for Synchronization to function
correctly on that particular layer.
When using the Sync Type parameter, keep the following in mind:
• Any Sync Type value above 45 (46-255) defaults back to 0
• Any settings affected by the synchronize mode you select need to be mirrored on both
objects to Sync correctly.
• Setting a Graphic Object to sync to itself will have no effect
There are six sync type options available for each of the nine Graphic Object layers:
• Synchronize to Graphic movie time
• Synchronize to Object rotation
• Synchronize to Object reverse rotation
• Synchronize to Graphic movie time and Object rotation
• Synchronize to Graphic movie time and Object reverse rotation
See Graphic Synchronization on page 343 for the DMX values associated with each of these.
Effect Synchronization
Synchronizing Effects happens as soon as the Sync To parameter is set on Graphic Layer 1 of a
server. No special Sync Type setting is needed.
Synchronizing a Server to Itself
Movie playback and effects can be synchronized between a Graphic Object on a single fixture
(for example, making sure all Graphic Objects on a single fixture are playing back in sync with
one another). This is programmed the same way as Synchronization between servers, except
that the Sync To parameter is set to its own Fixture ID.
Synchronizing a Master Server to another Server
Even if a server is functioning as a master server, it is still possible to synchronize this server to
another server. This can be useful in cases where multiple collages are playing the same movie.
A single server in each collage can act as that collage's master, and then those masters can be
synchronized together to ensure all collages are in sync. A master server should not be set to
sync to one of its own slave servers, however, as this can cause problems with playback.
Summary of Contents for DL.3
Page 26: ...xxvi DL 3 Digital Light User Manual...
Page 32: ...CHAPTER 1 Product Overview 6 DL 3 Digital Light User Manual...
Page 72: ...CHAPTER 4 DMX Programming Basics and Quick Start 46 DL 3 Digital Light User Manual...
Page 83: ...CHAPTER 5 Tutorials DL 3 Digital Light User Manual 57...
Page 84: ...CHAPTER 5 Tutorials 58 DL 3 Digital Light User Manual...
Page 108: ...CHAPTER 8 Graphic Functions Rotation Position Scale 82 DL 3 Digital Light User Manual...
Page 140: ...CHAPTER 10 Graphic Functions Synchronizing Content 114 DL 3 Digital Light User Manual...
Page 160: ...CHAPTER 11 Global Functions 134 DL 3 Digital Light User Manual...
Page 172: ...CHAPTER 12 Global Functions Collage Generator Effect 146 DL 3 Digital Light User Manual...
Page 266: ...CHAPTER 13 Effect Mode Options Descriptions 240 DL 3 Digital Light User Manual...
Page 306: ...CHAPTER 16 Content Management Application CMA 280 DL 3 Digital Light User Manual...
Page 324: ...CHAPTER 16 Content Management Application CMA 298 DL 3 Digital Light User Manual...
Page 380: ...APPENDIX A DMX Protocol 354 DL 3 Digital Light User Manual...
Page 394: ...APPENDIX E Safety Information 368 DL 3 Digital Light User Manual...