CHAPTER 11
Global Functions
DL.3 Digital Light User Manual
119
61
ShakeNBake introduces a random vibration
effect
Horizontal
Shake
Vertical
Shake
Scale
62
Slats, Vertical renders the image in offset
vertical slats
Number
of Slats
Vertical
Displacement
Fade from
Normal to Slats
63
Slats, Horizontal renders the image in offset
horizontal slats
Number
of Slats
Horizontal
Displacement
Fade from
Normal to Slats
80
Downward Vertical Streaks “pulls” the image
down
Vertical Start
Position
Streak
Angle
Fade from
Normal to
Streak
81
Gaussian Blur
Sample
Distance
Number of
Filter Passes
Scales the
Effect
82
Sharpen
Sample
Distance
Number of
Filter Passes
Scales the
Sharpen Effect
83
Flip
Horizontal
Flip
Vertical
Flip
Not Used
84
UV to Gray turns everything in the image gray
except for a selected UV chroma coordinate
U Coordinate
V Coordinate
Tolerance
85
UV to Transparent turns the image transparent
except for a selected UV chroma coordinate.
U Coordinate
V Coordinate
Tolerance
86
UV Select to Transparent turns only a selected UV
chroma coordinate in the image transparent
U Coordinate
V Coordinate
Tolerance
87
HS to Gray retains selected hue and saturation,
and turns everything else gray.
Hue
Coordinate
Saturation
Coordinate
Tolerance
88
HS to Transparent retains selected hue and
saturation, and turns everything else transparent.
Hue
Coordinate
Saturation
Coordinate
Tolerance
89
HS Selected To Transparent makes selected hue
and saturation transparent with the rest of the
image unchanged
Hue
Coordinate
Saturation
Coordinate
Tolerance
90
Texture Shift shifts texture coordinate by color
value.
Horizontal
Shift
Vertical
Shift
Color
and Scale
91
Lens Grid views texture through grid of lenses
Magnification
Edge Shading
# of Lenses
92
Edge Detect, BW2 creates a pencil line drawn
effect
Sample
Distance
Edge Threshold
Comparison
Detected
Edge Scaler
93
Film Burn/Unburn create a burn pattern on the
image
Burn/Unburn
Rate
Film
Blackening
Burn
Pattern
94
Film Noise creates an “aged” film effect
Noise Rate
Push to Sepia
add Jitter
Noise Level
95
Particle System 1 converts image to a particle
pattern
Emitter
Type
Trail
Length
Particle
Acceleration
DMX
Value
Effect Mode Name/Description
Adjustments
Modifier 1
Modifier 2
Modifier 3
Summary of Contents for DL.3
Page 26: ...xxvi DL 3 Digital Light User Manual...
Page 32: ...CHAPTER 1 Product Overview 6 DL 3 Digital Light User Manual...
Page 72: ...CHAPTER 4 DMX Programming Basics and Quick Start 46 DL 3 Digital Light User Manual...
Page 83: ...CHAPTER 5 Tutorials DL 3 Digital Light User Manual 57...
Page 84: ...CHAPTER 5 Tutorials 58 DL 3 Digital Light User Manual...
Page 108: ...CHAPTER 8 Graphic Functions Rotation Position Scale 82 DL 3 Digital Light User Manual...
Page 140: ...CHAPTER 10 Graphic Functions Synchronizing Content 114 DL 3 Digital Light User Manual...
Page 160: ...CHAPTER 11 Global Functions 134 DL 3 Digital Light User Manual...
Page 172: ...CHAPTER 12 Global Functions Collage Generator Effect 146 DL 3 Digital Light User Manual...
Page 266: ...CHAPTER 13 Effect Mode Options Descriptions 240 DL 3 Digital Light User Manual...
Page 306: ...CHAPTER 16 Content Management Application CMA 280 DL 3 Digital Light User Manual...
Page 324: ...CHAPTER 16 Content Management Application CMA 298 DL 3 Digital Light User Manual...
Page 380: ...APPENDIX A DMX Protocol 354 DL 3 Digital Light User Manual...
Page 394: ...APPENDIX E Safety Information 368 DL 3 Digital Light User Manual...