
GX9000 User manual
Rev 2.1
Recording
ding
Point plus the Post roll timecode. Between the In and Out points the recorder
behaves as if it were in Record but no data is written to disk.
Point plus the Post roll timecode. Between the In and Out points the recorder
behaves as if it were in Record but no data is written to disk.
•
Press
the
Rehearse
button. Rehearsal will commence from the In Point
minus the previously set Pre Roll time.
•
Press
the
Rehearse
button. Rehearsal will commence from the In Point
minus the previously set Pre Roll time.
Repeated Rehearsal
Repeated Rehearsal
The rehearsal can be repeated manually as often as is necessary by
pressing the
Rehearse
button, or repeated automatically by pressing the
Loop
button.
The rehearsal can be halted at any time by pressing the
Stop
button.
The rehearsal can be repeated manually as often as is necessary by
pressing the
Rehearse
button, or repeated automatically by pressing the
Loop
button.
The rehearsal can be halted at any time by pressing the
Stop
button.
Auto Punch
Auto Punch
This section assumes that In and optional Out Points have been entered as
previously described in the Rehearse section.
This section assumes that In and optional Out Points have been entered as
previously described in the Rehearse section.
•
Press
the
Track Arm
buttons to arm some tracks.
•
Press
the
Track Arm
buttons to arm some tracks.
•
Press
the
Auto Punch
button. Playback will commence from the In Point
minus the previously set Pre Roll time. At the In Point the unit will drop
into Record. At the Out Point the unit will drop into Play and continue for
the Post Roll period.
•
Press
the
Auto Punch
button. Playback will commence from the In Point
minus the previously set Pre Roll time. At the In Point the unit will drop
into Record. At the Out Point the unit will drop into Play and continue for
the Post Roll period.
The punch can be repeated indefinitely by pressing the
Loop
button.
The punch can be repeated indefinitely by pressing the
Loop
button.
The process can be halted at any time by pressing the
Stop
button.
The process can be halted at any time by pressing the
Stop
button.
Cross Fade length
Cross Fade length
There are two types of definable cross fades, anti-click and Punch.
There are two types of definable cross fades, anti-click and Punch.
3
Record
T
3
.
PunchXF
UV
0-5011ms
The anti-clickcross is decribed in the Audio Playback section..
The anti-clickcross is decribed in the Audio Playback section..
The Punch cross fade length refers to the length of cross fade at punch in
and punch out points. In PCM mode and DSD-AES31 mode, these cross
fades are non-destructive and the cross fade length stored in the ADL to be
recreated on playback. In DSD-IFF mode, the crossfade is recorded to disk.
The Punch cross fade length refers to the length of cross fade at punch in
and punch out points. In PCM mode and DSD-AES31 mode, these cross
fades are non-destructive and the cross fade length stored in the ADL to be
recreated on playback. In DSD-IFF mode, the crossfade is recorded to disk.
•
Press
the
Setup
button.
•
Press
the
Setup
button.
•
Rotate
the
Jog Dial
to select the
Record
menu.
•
Rotate
the
Jog Dial
to select the
Record
menu.
•
Press
the
Parameter Down
button to display the
Record
menu
options.
•
Press
the
Parameter Down
button to display the
Record
menu
options.
Rotate the
Jog Dial
to select the
PunchXF
for the punch in/out cross fade
length.
Rotate the
Jog Dial
to select the
PunchXF
for the punch in/out cross fade
length.
•
Press
the
Value Up
and
Value Down
buttons to select a new cross fade
length. Press and hold the Value buttons to enable auto-repeat for faster
selection.
•
Press
the
Value Up
and
Value Down
buttons to select a new cross fade
length. Press and hold the Value buttons to enable auto-repeat for faster
selection.
•
Press
the
Enter
button to store the new value.
•
Press
the
Enter
button to store the new value.
The fade length is variable between 0 and 60 seconds in PCM mode and
between 0 and 2.5 second in DSD mode.
The fade length is variable between 0 and 60 seconds in PCM mode and
between 0 and 2.5 second in DSD mode.
The diagram below shows the effect of the cross-fade when playing back
across a punch point:
The diagram below shows the effect of the cross-fade when playing back
across a punch point:
ORIGINAL
AUDIO
PUNCHED-IN
AUDIO
LINEAR CROSS FADE
LENGTH
IN ms
CROSS OVER POINT
Genex Audio Inc
Page 50
Genex Audio Inc
Page 50