
GX9048 User manual
Rev 2.1
Playback
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Assign a Cue Point to the Previous and Next Buttons
Assign a Cue Point to the Previous and Next Buttons
The
Previous
and
Next
buttons can be programmed to step through all of
the Cue Points of a particular type within a project.
The
Previous
and
Next
buttons can be programmed to step through all of
the Cue Points of a particular type within a project.
•
Press
the
Setup
button.
•
Press
the
Setup
button.
•
Rotate
the
Jog Dial
to select the
Take Log
menu.
•
Rotate
the
Jog Dial
to select the
Take Log
menu.
•
Press
the
Parameter Down
button to display the
Take Log
menu
options.
•
Press
the
Parameter Down
button to display the
Take Log
menu
options.
•
Rotate
the
Jog Dial
to select the
Ref Cue
menu.
•
Rotate
the
Jog Dial
to select the
Ref Cue
menu.
•
Press
the
Value Left
and
Right
buttons to select one of the four Cue
Point types – Take, F/S, Note, End.
•
Press
the
Value Left
and
Right
buttons to select one of the four Cue
Point types – Take, F/S, Note, End.
•
Press
the
Enter
button to store the setting.
•
Press
the
Enter
button to store the setting.
Cross Fade length
Cross Fade length
There are two types of definable cross fades, anti-click and Punch.
There are two types of definable cross fades, anti-click and Punch.
The anti-clickcross fade length refers to the cross fade time in ms when
switching between input and off disk monitoring, or when going from Stop to
Play or Play to Stop.
The anti-clickcross fade length refers to the cross fade time in ms when
switching between input and off disk monitoring, or when going from Stop to
Play or Play to Stop.
3
Record
T
3
.
ClickXF
UV
0-3ms
The Punch cross fade length refers to the length of cross fade at punch in
and punch out points and is decribed in thePunch In Recording section. In
PCM mode and DSD-AES31 mode, these cross fades are non-destructive
and the cross fade length stored in the ADL to be recreated on playback. In
DSD-IFF mode, the crossfade is recorded to disk.
The Punch cross fade length refers to the length of cross fade at punch in
and punch out points and is decribed in thePunch In Recording section. In
PCM mode and DSD-AES31 mode, these cross fades are non-destructive
and the cross fade length stored in the ADL to be recreated on playback. In
DSD-IFF mode, the crossfade is recorded to disk.
•
Press
the
Setup
button.
•
Press
the
Setup
button.
•
Rotate
the
Jog Dial
to select the
Record
menu.
•
Rotate
the
Jog Dial
to select the
Record
menu.
•
Press
the
Parameter Down
button to display the
Record
menu
options.
•
Press
the
Parameter Down
button to display the
Record
menu
options.
Rotate the
Jog Dial
to select the
.ClickXF
menu for the anti-click cross
fade length
Rotate the
Jog Dial
to select the
.ClickXF
menu for the anti-click cross
fade length
•
Press
the
Value Up
and
Value Down
buttons to select a new cross fade
length. Press and hold the Value buttons to enable auto-repeat for faster
selection.
•
Press
the
Value Up
and
Value Down
buttons to select a new cross fade
length. Press and hold the Value buttons to enable auto-repeat for faster
selection.
•
Press
the
Enter
button to store the new value.
•
Press
the
Enter
button to store the new value.
The maximum length of each type of cross fade depends on audio format
and sample-rate.
The maximum length of each type of cross fade depends on audio format
and sample-rate.
The diagram below shows the effect of the cross-fade when switch between
off disk and input monitoring.
The diagram below shows the effect of the cross-fade when switch between
off disk and input monitoring.
PLAYBACK
AUDIO
INPUT
AUDIO
LINEAR CROSS FADE
LENGTH
IN ms
CROSS OVER POINT
Genex Audio Inc
Page 42
Genex Audio Inc
Page 42