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MASTER MENU
note is released, the envelopes will not be
retriggered (legato). Mono mode is
particularly useful with alternate control-
lers such as MIDI guitars, etc.
ID number
This function allows an external program-
ming unit to distinguish between mul-
tiple Proteus FX units. In the case of
multiple Proteus FX units, each Proteus
FX should have a different ID number.
MIDI MODE ID
Omni 00
MIDI MODE CHANGE
This function selects whether or not MIDI
mode change commands are accepted or
ignored when received over MIDI (see
MIDI Mode).
MIDI MODE CHANGE
Disabled
MIDI OVERFLOW
When on, if you play more notes than
Proteus FX has channels (32), the addi-
tional note data will be directed out the
MIDI Out port to a second Proteus FX or
other MIDI device. MIDI Overflow can be
turned On or Off.
MIDI OVERFLOW
Off
GLOBAL VELOCITY CURVE
Incoming velocity data can be modified by
a velocity curve in order to provide
different types of dynamics in response to
your playing or to better adapt to a MIDI
controller. This function allows you to
select one of the four velocity curves or
leave the velocity data unaltered (off).
Global velocity curve only affects presets
which have their individual velocity curve
set to global. For more information on
the velocity curves, see page 58.
GLOBAL VEL CURVE
4
MIDI MODE
This function selects one of the four MIDI
modes and the MIDI system exclusive ID
number.
Omni mode
Proteus FX responds to note information
on all MIDI channels and plays the preset
currently displayed in the main screen.
Poly mode
Proteus FX only responds to note infor-
mation received on the currently selected
MIDI channel (on the preset selection
screen) and plays that channel’s associ-
ated preset.
Multi mode
Proteus FX responds to data on any
combination of MIDI channels and plays
the specific preset associated with each of
the MIDI channels.
Mono mode
Proteus FX responds to data on any
combination of MIDI channels but plays
each channel monophonically. If a new
note on a channel is played before the last
WARNING! WHEN
TRANSFERRING SYSEX
DATA FROM ONE
PROTEUS FX TO
ANOTHER, THE ID
NUMBERS OF BOTH
UNITS MUST MATCH.
UNLESS YOU ARE USING
MULTIPLE PROTEUS UNITS
IT IS BEST TO LEAVE THE
ID NUMBER SET TO 00.
Summary of Contents for PROTEUS FX
Page 1: ...Read This First Important Safety Instructions ...
Page 9: ...7 Proteus FX INTRODUCTION ...
Page 10: ...8 INTRO CONNECTION INSTRUCTIONS ...
Page 17: ...15 Proteus FX BASIC OPERATION ...
Page 18: ...16 BASIC OPERATION ...
Page 23: ...21 Proteus FX MASTER MENU ...
Page 24: ...22 MASTER MENU ...
Page 33: ...31 Proteus FX EFFECTS SECTION ...
Page 34: ...32 EFFECTS SECTION ...
Page 51: ...49 Proteus FX PRESET PROGRAMMING ...
Page 52: ...50 PRESET PROGRAMMING ...
Page 64: ...62 PRESET PROGRAMMING ...
Page 65: ...63 Proteus FX EDIT MENU ...
Page 66: ...64 EDIT MENU ...
Page 81: ...79 Proteus FX STEP BY STEP ...
Page 82: ...80 STEP BY STEP ...
Page 89: ...87 Proteus FX REFERENCE SECTION ...
Page 100: ...98 REFERENCE SECTION Percussion Instrument Locations ...
Page 101: ...REFERENCE SECTION 99 Percussion Instrument Locations ...
Page 102: ...100 REFERENCE SECTION Percussion Instrument Locations ...
Page 103: ...REFERENCE SECTION 101 Percussion Instrument Locations ...
Page 104: ...102 REFERENCE SECTION Percussion Instrument Locations ...