
EFFECTS SECTION
43
CROSS DELAY
Cross Delay is identical to the normal
delay line except that the output paths
and the feedback paths cross over to the
opposite channel in order to produce a
ping-pong type of effect when reproduced
in stereo. Delay time is adjustable from 0
to 209 milliseconds. The Cross Delay is
shown in the diagram below.
CROSS DELAY
FXA:Cross Delay
R DelayTime 060
FXA:Cross Delay
R Tap Level 055
FXA:Cross Delay
L DelayTime 255
FXA:Cross Delay
L Tap Level 120
FXA:Cross Delay
Feedback 120
Summary of Contents for PROTEUS FX
Page 1: ...Read This First Important Safety Instructions ...
Page 9: ...7 Proteus FX INTRODUCTION ...
Page 10: ...8 INTRO CONNECTION INSTRUCTIONS ...
Page 17: ...15 Proteus FX BASIC OPERATION ...
Page 18: ...16 BASIC OPERATION ...
Page 23: ...21 Proteus FX MASTER MENU ...
Page 24: ...22 MASTER MENU ...
Page 33: ...31 Proteus FX EFFECTS SECTION ...
Page 34: ...32 EFFECTS SECTION ...
Page 51: ...49 Proteus FX PRESET PROGRAMMING ...
Page 52: ...50 PRESET PROGRAMMING ...
Page 64: ...62 PRESET PROGRAMMING ...
Page 65: ...63 Proteus FX EDIT MENU ...
Page 66: ...64 EDIT MENU ...
Page 81: ...79 Proteus FX STEP BY STEP ...
Page 82: ...80 STEP BY STEP ...
Page 89: ...87 Proteus FX REFERENCE SECTION ...
Page 100: ...98 REFERENCE SECTION Percussion Instrument Locations ...
Page 101: ...REFERENCE SECTION 99 Percussion Instrument Locations ...
Page 102: ...100 REFERENCE SECTION Percussion Instrument Locations ...
Page 103: ...REFERENCE SECTION 101 Percussion Instrument Locations ...
Page 104: ...102 REFERENCE SECTION Percussion Instrument Locations ...