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EFFECTS SECTION
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4
Effects Section
EFFECTS BUS ARCHITECTURE
Two separate digital effects processors are
included in the Proteus FX. The “A” effect
processor includes several types of
Reverberation, which is an electronic
simulation of a natural space such as a
room or hall, as well as Delays, Echoes,
Chorusing, Phaser and Flanging effects.
The “B” effect processor contains special
effects such as a Ring Modulator and two
types of Fuzz.
Each effect has its own set of control
parameters which are appropriate to that
particular effect. For both the A and B
effects there is an amount parameter
which determines the relative mix of the
processed and unprocessed signals (wet/
dry mix). The output of the B effect can
also be routed back through processor A.
The effect programming is done on a
global basis, meaning that the two effects
serve the entire machine. This is similar
to the way an external effects unit would
be connected except that in Proteus FX,
the signal path is kept entirely in the
digital domain in order to preserve the
excellent sound quality.
The choice of which of the two effects is
used for a particular sound can be made
by MIDI channel or it can be selected per
preset.
The two effect processors are programmed globally for the entire machine.
Summary of Contents for PROTEUS FX
Page 1: ...Read This First Important Safety Instructions ...
Page 9: ...7 Proteus FX INTRODUCTION ...
Page 10: ...8 INTRO CONNECTION INSTRUCTIONS ...
Page 17: ...15 Proteus FX BASIC OPERATION ...
Page 18: ...16 BASIC OPERATION ...
Page 23: ...21 Proteus FX MASTER MENU ...
Page 24: ...22 MASTER MENU ...
Page 33: ...31 Proteus FX EFFECTS SECTION ...
Page 34: ...32 EFFECTS SECTION ...
Page 51: ...49 Proteus FX PRESET PROGRAMMING ...
Page 52: ...50 PRESET PROGRAMMING ...
Page 64: ...62 PRESET PROGRAMMING ...
Page 65: ...63 Proteus FX EDIT MENU ...
Page 66: ...64 EDIT MENU ...
Page 81: ...79 Proteus FX STEP BY STEP ...
Page 82: ...80 STEP BY STEP ...
Page 89: ...87 Proteus FX REFERENCE SECTION ...
Page 100: ...98 REFERENCE SECTION Percussion Instrument Locations ...
Page 101: ...REFERENCE SECTION 99 Percussion Instrument Locations ...
Page 102: ...100 REFERENCE SECTION Percussion Instrument Locations ...
Page 103: ...REFERENCE SECTION 101 Percussion Instrument Locations ...
Page 104: ...102 REFERENCE SECTION Percussion Instrument Locations ...