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INTRO - CONNECTION INSTRUCTIONS
9
Introduction
1
PROTEUS FX
Proteus FX is a musical instrument
whose sounds are based on actual digital
recordings of “real” instruments. In this
way, Proteus FX is very similar to a
sampling instrument. With the Proteus
FX, we have done the sampling for you
and loaded it with a collection of the
cleanest 16 bit sounds ever sampled.
Proteus FX contains a massive 8 Mega-
bytes of the highest quality 16 bit Rock/
Pop and Orchestral samples selected from
the Emulator III sound library and stored
in ROMs for instant access. We have
included everything you need to play and
compose in a wide range of contemporary
styles. You simply plug in and play.
But this is only the beginning. Proteus FX
gives you the ability to literally take these
sounds apart and reassemble them into
an almost limitless number of entirely
new sounds, combining parts of one
sound with another or with any of a
selection of digital waveforms also stored
on ROM. For example, the attack of a
flute can be faded out as a vibe tone is
faded in, giving you a completely new
sound! The monophonic and true stereo
16 bit samples are arranged into 512
preset locations, 256 of which are user-
programmable.
Proteus FX features 32 voice polyphony,
allowing you to take full advantage of its
layering capabilities (up to 8 sounds on
each key) and its ability to respond multi-
timbrally to all 16 MIDI channels makes
it ideally suited for multitrack sequencing
and composing using a MIDI sequencer.
Other features include two studio-quality
effects processors with 27 different
effects, a user definable alternate tuning,
and of course, an extensive MIDI imple-
mentation.
Summary of Contents for PROTEUS FX
Page 1: ...Read This First Important Safety Instructions ...
Page 9: ...7 Proteus FX INTRODUCTION ...
Page 10: ...8 INTRO CONNECTION INSTRUCTIONS ...
Page 17: ...15 Proteus FX BASIC OPERATION ...
Page 18: ...16 BASIC OPERATION ...
Page 23: ...21 Proteus FX MASTER MENU ...
Page 24: ...22 MASTER MENU ...
Page 33: ...31 Proteus FX EFFECTS SECTION ...
Page 34: ...32 EFFECTS SECTION ...
Page 51: ...49 Proteus FX PRESET PROGRAMMING ...
Page 52: ...50 PRESET PROGRAMMING ...
Page 64: ...62 PRESET PROGRAMMING ...
Page 65: ...63 Proteus FX EDIT MENU ...
Page 66: ...64 EDIT MENU ...
Page 81: ...79 Proteus FX STEP BY STEP ...
Page 82: ...80 STEP BY STEP ...
Page 89: ...87 Proteus FX REFERENCE SECTION ...
Page 100: ...98 REFERENCE SECTION Percussion Instrument Locations ...
Page 101: ...REFERENCE SECTION 99 Percussion Instrument Locations ...
Page 102: ...100 REFERENCE SECTION Percussion Instrument Locations ...
Page 103: ...REFERENCE SECTION 101 Percussion Instrument Locations ...
Page 104: ...102 REFERENCE SECTION Percussion Instrument Locations ...