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REFERENCE SECTION
95
SINGLE CYCLE WAVEFORMS
92. Synth Cycle 1
93. Synth Cycle 2
94. Synth Cycle 3
95. Synth Cycle 4
96. Fundamental Gone 1
97. Fundamental Gone 2
98. Bite Cycle
99. Buzzy Cycle 1
100. Metalphone 1
101. Metalphone 2
102. Metalphone 3
103. Metalphone 4
104. Duck Cycle 1
105. Duck Cycle 2
106. Duck Cycle 3
107. Wind Cycle 1
108. Wind Cycle 2
109. Wind Cycle 3
110. Wind Cycle 4
111. Organ Cycle 1
112. Organ Cycle 2
MULTI-CYCLE WAVEFORMS
113. Noise
114. Stray Voice 1
115. Stray Voice 2
116. Stray Voice 3
117. Stray Voice 4
118. Synth String 1
119. Synth String 2
120. Animals
121. Reed
122. Pluck 1
123. Pluck 2
124. Mallet 1
125. Mallet 2
The multi-cycle waves are short sections
of sampled sounds.
The single cycle waveforms are either
synthesized or taken from actual sampled
sounds. Each wave has a unique tonal
quality.
Waveforms
Summary of Contents for PROTEUS FX
Page 1: ...Read This First Important Safety Instructions ...
Page 9: ...7 Proteus FX INTRODUCTION ...
Page 10: ...8 INTRO CONNECTION INSTRUCTIONS ...
Page 17: ...15 Proteus FX BASIC OPERATION ...
Page 18: ...16 BASIC OPERATION ...
Page 23: ...21 Proteus FX MASTER MENU ...
Page 24: ...22 MASTER MENU ...
Page 33: ...31 Proteus FX EFFECTS SECTION ...
Page 34: ...32 EFFECTS SECTION ...
Page 51: ...49 Proteus FX PRESET PROGRAMMING ...
Page 52: ...50 PRESET PROGRAMMING ...
Page 64: ...62 PRESET PROGRAMMING ...
Page 65: ...63 Proteus FX EDIT MENU ...
Page 66: ...64 EDIT MENU ...
Page 81: ...79 Proteus FX STEP BY STEP ...
Page 82: ...80 STEP BY STEP ...
Page 89: ...87 Proteus FX REFERENCE SECTION ...
Page 100: ...98 REFERENCE SECTION Percussion Instrument Locations ...
Page 101: ...REFERENCE SECTION 99 Percussion Instrument Locations ...
Page 102: ...100 REFERENCE SECTION Percussion Instrument Locations ...
Page 103: ...REFERENCE SECTION 101 Percussion Instrument Locations ...
Page 104: ...102 REFERENCE SECTION Percussion Instrument Locations ...