![background image](http://html.mh-extra.com/html/e-mu/eii/eii_owners-manual_518543022.webp)
INTRODUCTION
© 1985, 1986, 1987 E-mu Systems, Inc. Page 22
3. Choose from a number of options that further define the Preset, such as assigning
Voices to partially or fully overlap other Voices (thus producing doubling effects),
assigning dynamic control to individual Voices in a Preset, erasing Presets you don’t
like, cataloguing Presets, cataloguing the Bank Voices to see what’s available for
making up a Preset, adding arpeggiation, setting up MIDI parameters, etc.
Note that a Preset does not store the actual sounds that make up the Voices in the Preset;
rather, it stores data about the Voices (which ones to use, where they are assigned on the
keyboard, whether they should respond to keyboard dynamics, and the like). Because of this,
Presets do not take up as much Bank memory as Voices since data takes up less memory
space than sounds. (For an analogy, think of the cassette interface in a digital drum machine. In
just a few seconds, the cassette can record all of the patch data for the entire machine; it would
take far longer to record the actual sounds of all the drum machine patterns and sequences.)
OK...that’s the story on creating Voices and assigned them to the keyboard to make up a Preset
or Presets. Now let’s take a look at processing Voices.
Voice Processing
Once a Voice
is loaded in the Bank and assigned to a Preset, it can be sent to the Analog and
Digital Processing modules. However, since (as mentioned earlier) a Preset typically contains
several Voices, we need to specify which Voice, or Voices, we want to process. This is called
selecting the Current Voice, another three-step process:
1. Call up a Preset that contains the Voice(s) to be processed.
2. Choose the Voice to be processed, or select several Voices and group them together so
that they are all processed simultaneously (this group of Voices is still referred to as the
“Current Voice”).
3. Send the Current Voice through the Analog and Digital Processing modules, whereupon
they return back to the Bank in their modified form. All Presets containing these Voices
will reflect the changes caused by processing.
The Current Preset
As you found out in the “Instant Gratification” section, as soon as a Performance disk is loaded
a Preset will be ready to go. This is the Current Preset. If you select another Preset, or create a
Preset, this becomes the Current Preset.
When you sample a sound to create a Voice, the Voice is automatically assigned to the two
lowest octaves (unless you specify otherwise) of the Current Preset. If the Bank was not empty
and you had a Preset selected, the sample will replace whatever sample was already in the
lowest two octaves of this Current Preset. (However, you do not over-write the Voice itself,
which stays safely tucked away in the Bank; you are simply over-writing the Voice assignment in
that particular Preset.)
If the Bank was empty prior to sampling (it’s generally best to clear the memory before
sampling; among other advantages, this allows for the maximum possible sampling time), the
Bank will automatically create a “NULL PRESET” into which it will assign the Voices that you
sample. Each successive Voice you sample will be assigned to the lowest two octaves of the
Summary of Contents for EII+
Page 11: ...INTRODUCTION 1985 1986 1987 E mu Systems Inc Page 11 INTRODUCTION ...
Page 20: ...INTRODUCTION 1985 1986 1987 E mu Systems Inc Page 20 ...
Page 26: ...THE GUIDED TOURS 1985 1986 1987 E mu Systems Inc Page 26 THE GUIDED TOURS ...
Page 84: ...VOICE DEFINITION MODULE 1985 1986 1987 E mu Systems Inc Page 84 Fig VDEF 8 Fig VDEF 9 ...
Page 118: ...PRESET DEFINITION MODULE 1985 1986 1987 E mu Systems Inc Page 118 ...
Page 168: ...ENTER MODULE 1985 1986 1987 E mu Systems Inc Page 168 ENTER MODULE ...
Page 214: ...SMPTE SUPPLEMENT 1985 1986 1987 E mu Systems Inc Page 214 SMPTE SUPPLEMENT OVERVIEW PROTOCOL ...