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THE GUIDED TOURS
© 1985, 1986, 1987 E-mu Systems, Inc. Page 40
MIDI Controls 4,5 and 6 are described more fully in PRESET DEFINITION 30, “MIDI Setup”,
and in the Advanced Applications section of this manual.
Each of the destinations printed in the lower right-hand column (0 - 5) can be controlled by
sources 7 and 8. Each destination can be controlled only by a single source.
You’ll be happy to know that Realtime control settings are memorized for each Preset. Thus, if
desired each Preset can react to the real time controls and MIDI control channels in different
ways.
Note:
Real-time functions usually control all Voices on the keyboard. However, when making up
a Preset, it is possible to exempt individual Voices from real-time control. This is described fully
in VOICE DEFINITION 29 (“Control Enable”).
SELECTING A CONTROL SOURCE and CONTROL DESTINATION
1. With the Real Time Control module activated, select a control source (wheel, pedal, or
footswitch) by keying in its associated number. For now, enter 1 for Left
wheel; the
cursor will flash underneath the number to the right of the chosen control source
number, thus indicating that the Emulator II is ready for you to key in the control source’s
destination.
2. Enter the desired destination number. For now, enter 1 so that the previously chosen
Left wheel controls pitch. The flashing cursor will disappear and you will now be able to
select another control source if desired. (If a control source has been previously
assigned, the old assignment will be replaced with the new one.)
3. Experiment with using the Left Wheel to bend pitch, and then proceed.
REAL TIME FUNCTIONS
To learn about the real time functions, refer to the REAL TIME CONTROL section in the
Reference Section. Practice assigning various destinations to the two wheels and to the
footpedal (sources 1, 2, and 3 respectively).
Note:
When assigning the footpedal, make sure it’s plugged in to prevent unpredictable results.
Before experimenting with the footswitches (sources 7 and 8), we need to understand the
difference between looped and unlooped sounds. Looping is described more fully in VOICE
DEFINITION 12 and VOICE DEFINITION 13, but basically, a looped sound is one where a
portion of the sound is put into an “infinite repeat” loop for as long as you hold down the key.
This is similar to the infinite repeat function on digital delay lines. Looping allows for sustaining a
normally non-sustaining sound for as long as you like. An unlooped sound is not artificially
sustained, and therefore lasts its normal length.
Keeping this in mind, refer to REAL TIME (FOOTSWITCH DESTINATION) O through REAL
TIME (FOOTSWITCH DESTINATION) 5 and assign various functions to the footswitches. Note
Summary of Contents for EII+
Page 11: ...INTRODUCTION 1985 1986 1987 E mu Systems Inc Page 11 INTRODUCTION ...
Page 20: ...INTRODUCTION 1985 1986 1987 E mu Systems Inc Page 20 ...
Page 26: ...THE GUIDED TOURS 1985 1986 1987 E mu Systems Inc Page 26 THE GUIDED TOURS ...
Page 84: ...VOICE DEFINITION MODULE 1985 1986 1987 E mu Systems Inc Page 84 Fig VDEF 8 Fig VDEF 9 ...
Page 118: ...PRESET DEFINITION MODULE 1985 1986 1987 E mu Systems Inc Page 118 ...
Page 168: ...ENTER MODULE 1985 1986 1987 E mu Systems Inc Page 168 ENTER MODULE ...
Page 214: ...SMPTE SUPPLEMENT 1985 1986 1987 E mu Systems Inc Page 214 SMPTE SUPPLEMENT OVERVIEW PROTOCOL ...