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301-1001
This is the most popular dart game, played in most leagues and tournaments.
Each player starts the game with 301 points (or 501, 601, etc.). At the end of each
player's turn, the sum of the three darts thrown is subtracted from the player's score.
The player who reaches exactly zero first wins. The play can continue until the 2nd,
3rd, and 4th places are determined.
Busting Rule:
When a player exceeds the score needed to reach exactly
zero, the turn is a "bust" and the score reverts back to what it was before the turn.
To make the game more challenging, you may use the DOUBLE button to set
additional restrictions on how to start and end the game. The choices are:
Open In:
The scoring begins when any number is hit.
Open Out
:
The player can finish the game with a hit on any number that
reduces the score to exactly zero.
Double In:
To start, the player must hit a number in the double ring or a
double Bull's Eye. No score will be counted until this condition is satisfied.
Double Out:
To win, the player must hit a double or a double Bull's Eye that
reduces the score to exactly zero. A score leaving the player with "1" will BUST.
Master Out:
To win, the player must hit a double, a double Bull's Eye, or a
triple that reduces the score to exactly zero. A residual score of "1" will BUST.
Dart Out Feature:
In professional competitions, the game is usually played
with Double Out. When the score dropped below 170 points, the player can get a
double out and win the game within the three throws for that turn. The board will
automatically calculate and show hints for Dart Out. The hints will be shown, one at
a time per throw, in its suggested order. If the player misses the first suggestion and
still has the chance to finish with the remaining two throws, the board will re-calculate
hints for Dart Out. No hints will be provided for score below 40, since it will be very
easy to figure out the combination.
LEAGUE 301-1001
This is a team play of the 301-1001 game, very popular among dart leagues.
There are always 2 teams and 4 scores to track. Player 1 and Player 3 play against
Player 2 and Player 4. The game is played the same way as the individual 301-1001
game. Any player reducing his/her score to exact zero first makes his/her team a
winner, BUT a "
Freeze Rule
" applies.
Freeze Rule
: A player can not go out the game when the partner's residual
score is higher than the sum of their opponents' residual scores. (A tie is OK to go
out.) A "frozen" player can only try to get his/her score as low as possible and hope
his/her partner can win. If a player is frozen and reaches zero, then the game is
Burst
on that player.
The rule is to ensure that the winning team has the best combined perform-
ance, and none can win the game without the help of his/her partner. Moreover, this
dartboard allows handicapping each player separately for the League play.
The
team play can also take 8 players, with two each on one score and four in a team.