8
Preparation of start
Before the Lap Counter is used, all vehicles must be coded. To
code the individual vehicles, refer to the operating instructions for
the Control Unit.
False start
If the hand controller of a car is moved during the starting lights
phase, this will be treated as a false start. The vehicle causing the
false start moves forwards a short distance and the LED on the re-
spective car/hand controller flashes. The race or training will not be
given the „all clear“ and the starting procedure must be repeated.
Training mode
The training mode is used for training and for determining the grid
position for the race; it can be started without lap or time settings.
For setting the training mode, proceed as follows:
1. Switch the Control Unit on with the ON/OFF switch.
2. After about a second, the middle LED on the Control Unit will light
continuously and a short acoustic signal is given.
3. The Carrera DIGITAL 124/132 electronic Lap Counter switches
automatically into training mode.
4. Press once on the start key on the Control Unit - all LEDs will
light up continuously.
5. Place the vehicle(s) already coded on the connecting track sec-
tion.
6. Then press the start key once again and the starting sequence is
initiated, LEDs light up and acoustic signals are given.
7. The training session begins on completion of the start sequence
and the overall time (“TIME”) begins to count down.
During and after a training session, you can switch over to the indi-
vidual cars by pressing
key A
. In the position indicator a vertical line
will now be shown under the car selected. The following details will
then be shown for the respective car on the display:
• fastest lap time
• time of the last lap
• distance behind the leading vehicle in time and in laps
• number of laps completed.
To finish the training session press
key c
(“ESC”) once while the
cars are running. To return to the main menu,
key c
(“ESC”) must
now be pressed once again.
note:
when the training mode is ended, all data are lost.
Individual lap times of over 09:59:999 cannot be shown in the dis-
play.
Lap Races
To set up a lap race, press
key c
(“ESC”) in the main menu. The
display will now switch to selection mode.
The word “TRAINING” will flash and the letters “CHA” for change and
“SEL” for select will be shown on the display. The mode is changed
by repeatedly pressing
key A
(“CHA”) until “LAP RACE” flashes.
The selection is confirmed by pressing
key B
(“SEL”) and you are
taken to the next input.
In the next step, the number of laps will be selected. Basically the
unit is selected first, then the “tens”, then the “100s” and finally the
“1000s” - the respective figure in the display will flash. To increase
the number, press
key A
(“UP”). To move on to the next figure, press
key B
(“SEL”) and set the value as described above. If the number
of laps previously set is not to be changed, confirm by pressing the
key B
(“SEL”) until the lap number display disappears.
Once you have set the number of laps, you must next specify the
mode for the end of the race. Use the respective key to select either
“F1” or “SLOT”.
F1 mode
After the leading car has completed the prescribed number of laps,
for the remaining cars only the current lap will be registered.
Slot mode
All cars must complete the prescribed number of laps before the
race is finished.
Once the mode is selected the display switches over to “Ready”
mode and waits for the start signal.
Press once on the start key on the Control Unit and place the vehi-
cles on the connecting track section. Then press the start key once
again. The starting sequence is initiated, and the time on the Lap
Counter starts to run.
During and after a lap race you can switch over to the individual cars
by pressing
key A
. In the position indicator a vertical line will now
be shown under the car selected. The following details will then be
shown for the respective car on the display:
• fastest lap time
• time of the last lap
• distance behind the leading vehicle in time and in laps
• number of laps completed.
When a car has finished the race, this is shown in the corresponding
position by flashing on the display. At the end of the race an acoustic
signal is given and the display indicator starts to flash.
To stop a lap race which is in progress, press
key c
(“ESC”) while
cars are running.
Display - lap race
Position Tower
When the Lap Counter is used in conjunction with the Position Tow-
er 30357, the number of laps set is shown in the uppermost display
segment. During the race this will count down to zero, until the race
is finished by the leading car.
The two-position lap indicator can show a maximum of 250 laps us-
ing the display segment. The “hundreds” positions are represented
by the dots at the bottom right in the respective segment.
2
1
1 a
1 b
1
Two-digit LED-segment display to indicate the number of laps
1
a
Display 100 laps
1
b
Display 200 laps
2
One-digit LED-segment display to indicate race position of 6
cars maximum
When a number of laps in excess of 250 is set, two ticks are shown
in the upper display segment. The display only starts to count down
to zero when there are 250 laps left to run.
Time Racing
To set up a time race, press
key c
(“ESC”) in the main menu. The
display will now switch to selection mode. The mode is changed
by repeatedly pressing
key A
(“CHA”) until “TIME RACE” flashes
in the display.
Confirm the selection by pressing
key B
(“SEL”) to go to the time
input.