© BECOM Systems 2020
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Software User Manual - Argos3D - P33x
Last change: 29 June 2020/Version 10
Lowbyte of X-
Coor. (Pixel 0)
Highbyte of X-
Coor. (Pixel 0)
Lowbyte of X-
Coor. (Pixel 1)
Highbyte of X-
Coor. (Pixel 1)
Lowbyte of X-
Coor. (Pixel 159)
Highbyte of X-
Coor. (Pixel 159)
Lowbyte of X-
Coor.
(Pixel 100672)
Highbyte of X-
Coor.
(Pixel 100672)
Lowbyte of X-
Coor.
(Pixel 100673)
Highbyte of X-
Coor.
(Pixel 100673)
Lowbyte of X-
Coor.
(Pixel 101023)
Highbyte of X-
Coor.
(Pixel 101023)
Lowbyte of Y-
Coor. (Pixel 0)
Highbyte of Y-
Coor. (Pixel 0)
Lowbyte of Y-
Coor. (Pixel 1)
Highbyte of Y-
Coor. (Pixel 1)
Lowbyte of Y-
Coor. (Pixel 159)
Highbyte of Y-
Coor. (Pixel 159)
Lowbyte of Y-
Coor. (Pixel
100672)
Highbyte of Y-
Coor. (Pixel
100672)
Lowbyte of Y-
Coor. (Pixel
100673)
Highbyte of Y-
Coor. (Pixel
100673)
Lowbyte of Y-
Coor. (Pixel
101023)
Highbyte of Y-
Coor. (Pixel
101023)
First Byte in Stream
Last Byte in Stream
Lowbyte of Z-
Coor. (Pixel 0)
Highbyte of Z-
Coor. (Pixel 0)
Lowbyte of Z-
Coor. (Pixel 1)
Highbyte of Z-
Coor. (Pixel 1)
Lowbyte of Z-
Coor. (Pixel 351)
Highbyte of Z-
Coor. (Pixel 351)
Lowbyte of Z-
Coor. (Pixel 19040)
Highbyte of Z-
Coor. (Pixel 19040)
Lowbyte of Z-
Coor. (Pixel
100673)
Highbyte of Z-
Coor. (Pixel
100673)
Lowbyte of Z-
Coor. (Pixel
101023)
Highbyte of Z-
Coor. (Pixel
101023)
Lowbyte of
Amplitude (Pixel 0)
Highbyte of
Amplitude (Pixel 0)
Lowbyte of
Amplitude (Pixel 1)
Highbyte of
Amplitude (Pixel 1)
Lowbyte of
Amplitude
(Pixel 351)
Highbyte of
Amplitude
(Pixel 351)
Lowbyte of
Amplitude
(Pixel 100672)
Highbyte of
Amplitude
(Pixel 100672)
Lowbyte of
Amplitude
(Pixel 100673)
Highbyte of
Amplitude
(Pixel 100673)
Lowbyte of
Amplitude
(Pixel 101023)
Highbyte of
Amplitude
(Pixel 101023)
Figure 4-8: Data stream of XYZ Point Cloud and Amplitude
4.7.6
Distances and XYZ Point Cloud
In this mode the distances and the XYZ point cloud will be transferred in progressive mode, first the distances
array (channel 0), then X (channel 1), Y (channel 2), and Z (channel 3) coordinate arrays. The stream starts always
with pixel #0.
The
distances
are coded in millimeters as Uint16. The
coordinates
are coded in
millimeters
as
Int16
.