5. Random Access
5.6.7.1
Introduction
How does it work ?
•
The projected image on the screen is divided in 81 zones. Each zone represents a grid point that can be shifted to the desired
location. These grid points will interact on each other in a hierarchic way, adjusting a grid point on a certain hierarchic level will
affect all grid points underneath.
Image 5-15
81 grid points
Image 5-16
Hierarchic editing structure
•
On top of this hierarchy are the corner grid points, when adjusting these grid points all other points underneath will be adjusted.
•
At the bottom of the structure we find the local points, adjusting these points will not affect any other grid points.
•
The best results are obtained by applying the geometry settings in the same top to bottom order as listed in the menu interface.
R5976496 BARCOREALITY SIM 6 MK II + WARP 6
TM
15052003
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Summary of Contents for BARCOREALITY SIM 6 MK II + WARP 6
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Page 8: ...Table of contents 4 R5976496 BARCOREALITY SIM 6 MK II WARP 6 TM 15052003 ...
Page 28: ...3 Connections 24 R5976496 BARCOREALITY SIM 6 MK II WARP 6 TM 15052003 ...
Page 152: ...C Cleaning the Dustfilter 148 R5976496 BARCOREALITY SIM 6 MK II WARP 6 TM 15052003 ...
Page 156: ...Index 152 R5976496 BARCOREALITY SIM 6 MK II WARP 6 TM 15052003 ...