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Chapter 6: Mixer Function
SCENE MEMORY
In Mixer mode, you may name the mix parameter settings, such as LEVEL, EQ, and PAN, and store them in a
scene memory. A stored scene can be recalled any time the transport section is stopped. A scene is stored in the
disk as part of the project.
While any screen other than the EQ or SETUP screen is selected in Mixer mode, pressing the
SCENE
[F6]
key will
cause the following SCENE MEMORY window to appear.
The SCENE MEMORY window displays a list of the stored scenes. Use the
[F2]
–
[F5]
keys to select a
function you wish to execute. Each function key has the following function:
•
CLOSE
[F2]
key
....... Closes the SCENE MEMORY window and returns you to a normal screen.
•
ERASE
[F3]
key
....... Erases a stored scene.
•
RECALL
[F4]
key
.... Recalls a stored scene.
•
STORE
[F5]
key
....... Stores the current mix parameter settings to a scene memory.
Storing a scene
Follow the procedure below to store a scene.
1. Press the
STORE
[F5] key while the SCENE MEMORY window is displayed.
The current mix parameter settings will be stored with a name
(scene memory) and added to the scene
memory list.
2. If necessary, press the [NUMBER/NAME] key and name this scene.
In the SCENE MEMORY window, you can name the scene that currently contains the cursor. Refer to page
18, 19 for information on entering characters.
3. Press the
CLOSE
[F2] key to quit the scene memory operation.
Recalling a scene
Follow the procedure below to recall a stored scene.
1. Use the [CURSOR] key to move the cursor up and down in the SCENE MEMORY window to select a
scene to recall.
Summary of Contents for DPS12
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