MYLOS
®
Building Automation |
Table of 8 bit scene telegram codes 41
MYLOS
®
Building Automation
Table of 8 bit scene telegram codes
Bit
no.
7
6
5
4
3
2
1
0
8-Bit
Values
Hexadecimal
Recall/Stor
e
Not
defined
Scene number
Scene
no.
Recall
(A)/
Stor
e
(S)
0
00
0
0
0
0
0
0
0
0
1
A
1
01
0
0
0
0
0
0
0
1
2
A
2
02
0
0
0
0
0
0
1
0
3
A
3
03
0
0
0
0
0
0
1
1
4
A
4
04
0
0
0
0
0
1
0
0
5
A
5
05
0
0
0
0
0
1
0
1
6
A
6
06
0
0
0
0
0
1
1
0
7
A
7
07
0
0
0
0
0
1
1
1
8
A
8
08
0
0
0
0
1
0
0
0
9
A
9
09
0
0
0
0
1
0
0
1
10
A
10
0A
0
0
0
0
1
0
1
0
11
A
11
0B
0
0
0
0
1
0
1
1
12
A
12
0C
0
0
0
0
1
1
0
0
13
A
13
0D
0
0
0
0
1
1
0
1
14
A
14
0E
0
0
0
0
1
1
1
0
15
A
15
0F
0
0
0
0
1
1
1
1
16
A
16
10
0
0
0
1
0
0
0
0
17
A
17
11
0
0
0
1
0
0
0
1
18
A
18
12
0
0
0
1
0
0
1
0
19
A
19
13
0
0
0
1
0
0
1
1
20
A
20
14
0
0
0
1
0
1
0
0
21
A
21
15
0
0
0
1
0
1
0
1
22
A
22
16
0
0
0
1
0
1
1
0
23
A
23
17
0
0
0
1
0
1
1
1
24
A
24
18
0
0
0
1
1
0
0
0
25
A
25
19
0
0
0
1
1
0
0
1
26
A
26
1 A
0
0
0
1
1
0
1
0
27
A
27
1B
0
0
0
1
1
0
1
1
28
A
28
1C
0
0
0
1
1
1
0
0
29
A
29
1D
0
0
0
1
1
1
0
1
30
A
30
1E
0
0
0
1
1
1
1
0
31
A
31
1F
0
0
0
1
1
1
1
1
32
A
32
20
0
0
1
0
0
0
0
0
33
A
33
21
0
0
1
0
0
0
0
1
34
A
34
22
0
0
1
0
0
0
1
0
35
A
35
23
0
0
1
0
0
0
1
1
36
A
36
24
0
0
1
0
0
1
0
0
37
A
37
25
0
0
1
0
0
1
0
1
38
A
38
26
0
0
1
0
0
1
1
0
39
A
39
27
0
0
1
0
0
1
1
1
40
A
40
28
0
0
1
0
1
0
0
0
41
A
41
29
0
0
1
0
1
0
0
1
42
A
42
2 A
0
0
1
0
1
0
1
0
43
A
43
2B
0
0
1
0
1
0
1
1
44
A
44
2C
0
0
1
0
1
1
0
0
45
A
45
2D
0
0
1
0
1
1
0
1
46
A
46
2E
0
0
1
0
1
1
1
0
47
A
47
2F
0
0
1
0
1
1
1
1
48
A
48
30
0
0
1
1
0
0
0
0
49
A
49
31
0
0
1
1
0
0
0
1
50
A
50
32
0
0
1
1
0
0
1
0
51
A
51
33
0
0
1
1
0
0
1
1
52
A
52
34
0
0
1
1
0
1
0
0
53
A
53
35
0
0
1
1
0
1
0
1
54
A
54
36
0
0
1
1
0
1
1
0
55
A
55
37
0
0
1
1
0
1
1
1
56
A
56
38
0
0
1
1
1
0
0
0
57
A
57
39
0
0
1
1
1
0
0
1
58
A
58
3A
0
0
1
1
1
0
1
0
59
A
59
3B
0
0
1
1
1
0
1
1
60
A
60
3C
0
0
1
1
1
1
0
0
61
A
61
3D
0
0
1
1
1
1
0
1
62
A
62
3E
0
0
1
1
1
1
1
0
63
A
128
80
1
0
0
0
0
0
0
0
1
S
129
81
1
0
0
0
0
0
0
1
2
S
130
82
1
0
0
0
0
0
1
0
3
S
131
83
1
0
0
0
0
0
1
1
4
S
132
84
1
0
0
0
0
1
0
0
5
S
133
85
1
0
0
0
0
1
0
1
6
S
134
86
1
0
0
0
0
1
1
0
7
S
135
87
1
0
0
0
0
1
1
1
8
S
136
88
1
0
0
0
1
0
0
0
9
S
137
89
1
0
0
0
1
0
0
1
10
S
138
8A
1
0
0
0
1
0
1
0
11
S
139
8B
1
0
0
0
1
0
1
1
12
S
140
8C
1
0
0
0
1
1
0
0
13
S
141
8D
1
0
0
0
1
1
0
1
14
S
142
8E
1
0
0
0
1
1
1
0
15
S
143
8F
1
0
0
0
1
1
1
1
16
S
144
90
1
0
0
1
0
0
0
0
17
S
145
91
1
0
0
1
0
0
0
1
18
S
146
92
1
0
0
1
0
0
1
0
19
S
147
93
1
0
0
1
0
0
1
1
20
S
148
94
1
0
0
1
0
1
0
0
21
S
149
95
1
0
0
1
0
1
0
1
22
S
150
96
1
0
0
1
0
1
1
0
23
S
151
97
1
0
0
1
0
1
1
1
24
S
152
98
1
0
0
1
1
0
0
0
25
S
153
99
1
0
0
1
1
0
0
1
26
S
154
9A
1
0
0
1
1
0
1
0
27
S
155
9B
1
0
0
1
1
0
1
1
28
S
156
9C
1
0
0
1
1
1
0
0
29
S
Bit
no.
7
6
5
4
3
2
1
0
8-Bit
Values
Hexadecimal
Recall/Stor
e
Not
defined
Scene number
Scene
no.
Recall
(A)/
Stor
e
(S)
157
9D
1
0
0
1
1
1
0
1
30
S
158
9E
1
0
0
1
1
1
1
0
31
S
159
9F
1
0
0
1
1
1
1
1
32
S
160
A0
1
0
1
0
0
0
0
0
33
S
161
A1
1
0
1
0
0
0
0
1
34
S
162
A2
1
0
1
0
0
0
1
0
35
S
163
A3
1
0
1
0
0
0
1
1
36
S
164
A4
1
0
1
0
0
1
0
0
37
S
165
A5
1
0
1
0
0
1
0
1
38
S
166
A6
1
0
1
0
0
1
1
0
39
S
167
A7
1
0
1
0
0
1
1
1
40
S
168
A8
1
0
1
0
1
0
0
0
41
S
169
A9
1
0
1
0
1
0
0
1
42
S
170
AA
1
0
1
0
1
0
1
0
43
S
171
AB
1
0
1
0
1
0
1
1
44
S
172
AC
1
0
1
0
1
1
0
0
45
S
173
AD
1
0
1
0
1
1
0
1
46
S
174
AE
1
0
1
0
1
1
1
0
47
S
175
AF
1
0
1
0
1
1
1
1
48
S
176
B0
1
0
1
1
0
0
0
0
49
S
177
B1
1
0
1
1
0
0
0
1
50
S
178
B2
1
0
1
1
0
0
1
0
51
S
179
B3
1
0
1
1
0
0
1
1
52
S
180
B4
1
0
1
1
0
1
0
0
53
S
181
B5
1
0
1
1
0
1
0
1
54
S
182
B6
1
0
1
1
0
1
1
0
55
S
183
B7
1
0
1
1
0
1
1
1
56
S
184
B8
1
0
1
1
1
0
0
0
57
S
185
B9
1
0
1
1
1
0
0
1
58
S
186
BA
1
0
1
1
1
0
1
0
59
S
187
BB
1
0
1
1
1
0
1
1
60
S
188
BC
1
0
1
1
1
1
0
0
61
S
189
BD
1
0
1
1
1
1
0
1
62
S
190
BE
1
0
1
1
1
1
1
0
63
S
4
Table of 8 bit scene telegram codes