Modifying Memories
Editing a Brightness Memory
Adjustments to a memory can prove
necessary after it has been
programmed. This can be done in two
ways. Channels can be adjusted using
a wheel or if every channel has
changed substantially, record the
memory with all channels at zero by
lowering the GRAND MASTER and
pressing the PROGRAM button (see
the section on Programming a Zero
Memory on page 3-20). Then raise the
GRAND MASTER, set up the memory
on the PRESETS, and record as
detailed in the section on Programming
a Brightness Memory (Scene) Using
PRESETS on page 3-7.
If using the wheels, the operator can
easily and quickly either add an extra
channel, move levels up or down, or
increase the whole memory by a few
extra percent (or decrease it).
Setting up for Editing Brightness
Memories
Ensure that the desk holds at least one
programmed scene memory.
1
Set ALL faders to zero except the
GRAND MASTER, which should
be left at full.
2
Turn the Key Switch to PROGRAM
mode.
3
Press the Brightness attribute
button, to the Right of the wheels
Adding a Channel to a Brightness
Memory
1
Use the [ and ] keys to select a
memory number, or enter it directly
form the external keyboard.
2
Press the } key twice. The
Memory Display shows:
Memory Data (Levels)
Set Channel Levels
and Press }
The current scene is live on the
outputs.
3
To add an extra channel, raise the
appropriate PRESET fader and its
MASTER, and adjust the level until
the desired effect is seen on the
stage. The yellow light in the
channel flash buttons indicates
those channels that are currently
programmed. The extra channel
does not have a yellow light in the
channel flash button.
4
Press the PROGRAM button to
add the extra channel to the
memory, at which point the yellow
light comes on.
5
When the PRESET fader is
lowered, the stage lighting remains
the same.
6
Once all the correct levels have
been set, press the PROGRAM
button to save the changes to
memory.
Editing or Removing a Channel in a
Brightness Memory
1
Follow points 1 and 2 in the
previous section on Adding a
Channel to a Brightness Memory.
2
Press the flash button of the
appropriate channel. The yellow
light in the channel flash button
turns red. Ensure that the PRESET
fader is at zero.
3
Use the channel level wheel
(indicated in the Wheel Display) to
control the DMX output of the
selected channel. The channel
level can be increased or
decreased, and the effect seen
directly in the green output lights
and on the output.
4
Once all the correct levels have
been set, press the PROGRAM
button to save the changes to
memory. Channel levels set to
zero are removed from the
memory.
/p3-18/3
MONITOR NOTES
:
DMX Output
Live Brightness DMX outputs are
shown as green bars with the
numeric value displayed below the
bar.
:
Channel Selection
Selected channels have red lights in
the channel flash buttons and are
highlighted in red on the monitor.
Selected channels can have the
DMX output directly modified by the
channel level wheel.
:
Programmed Brightness
When all the green bars have
corresponding yellow bars of the
same height, The saved memory is
the same as the DMX output.
:
Saving a Memory
The PROGRAM button can be
pressed at any time to save the
current memory settings.
3
Modifying Memories
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