/p6-8/3
Adding a Brightness Memory to a
Brightness Submaster
In RUN mode it is possible on a
temporary basis either to transfer a
memory to a SUBMASTER fader or to
add extra memories to a SUBMASTER
that already has a memory on it. This
can be useful when gradually building
up lighting scenes until the desired
effect is finally captured on stage.
Memories that have been temporarily
transferred are lost when the pages are
changed.
1
Press and hold the ADD button.
2
Use the [ and ] keys to select the
memory to be transferred. The
memory number and text
information appear in the Memory
Display. Any type of memory can
be transferred.
3
Select the page number on the
SUBMASTER.
4
Press and release the appropriate
SUBMASTER fader FLASH button.
5
Release the ADD button.
6
The memory is now added to the
fader. If the fader is empty, it
becomes the only memory on that
fader. If there is already a memory
on the fader, the new one is added
on an HTP basis.
Running Chases on Brightness
Submasters
When a Brightness chase is
programmed, the chase can either be
set to run when transferred, or to start
when the FLASH button is pressed.
The third option is to set a trigger level,
see the section on Brightness Defaults
in Desk Set-Up on page 5-17.
The
Brightness Submaster
section of
the
Replay
screen on the monitor
shows which option has been
programmed into the chase by
indicating either Flash button, Fader
level, or Transfer.
Running from the FLASH Button:
A submaster with a chase on it
programmed to start with the FLASH
button cannot be flashed. Raising the
submaster shows Step 1 on the
outputs until the associated FLASH
button is pressed, at which time the
chase commences using its
programmed modifiers. Pressing the
FLASH button again stops the chase,
pressing it again re-starts the chase
from step one.
Running from the Fader Level:
The chase stays at Step 1 until the
fader exceeds the level set in
Start
Effects @
which is altered in Desk
Set-Up, (see the section on Brightness
Defaults on page 5-17.) If the memory
has been transferred with time, the
crossfading time to reach the trigger
level is used, and not the physical
position of the fader. Returning the
fader to zero stops the chase and
returns it to Step 1 until the fader is
moved again.
Running from Transfer:
Chases programmed to run on transfer
run continuously. So when the fader is
raised after transfer, it is not possible to
predict which step will be seen on the
outputs.
One-Shot Chases:
Chases programmed as one-shot, do
not run until the Submaster FLASH
button is pressed. Once pressed it will
run through all its steps once and stop
at the last step. The chase will re-run
from step one if the FLASH button is
pressed again.
/p6-10/3
MONITOR NOTES
:
Replay
The top half of the screen continually
shows the Playback section and the
Brightness Submaster section, see
Figure 6-5.
:
Submasters
The submaster fader list shows
information text for the current page.
:
Attribute Submaster
The attribute submaster sections
show information text for the current
page and highlight the selected
memories.
:
Selection
Use the } key to scroll through the
attribute submaster sections, i.e. to
bring them to the fore.
:
Start Chase
Chases on the BRIGHTNESS
SUBMASTERS are represented in
the Start column by Flash button,
Fader level, or Transfer.
:
Added Brightness Memories
The Brightness Submaster section of
the Replay screen indicates those
submasters with ADDED memories
with a plus + sign
NOTE
Editing
Chases do not normally run whole in
Program Mode, as this would make
programming difficult. While in Blind Mode
selected chases will run.
6
Brightness Submasters
6 - 10
7364000/p6-8/3
Содержание SIRIUS 250
Страница 1: ...SIRIUS 500 250 OPERATOR S MANUAL...
Страница 3: ...ii...
Страница 7: ...Pvi V3 TABLE OF CONTENTS vi 7364000 Pvi V3...
Страница 15: ......
Страница 30: ...p3 11 3 7364000 p3 11 3 3 11...
Страница 57: ......
Страница 67: ...p4 10 1...
Страница 107: ......
Страница 111: ......
Страница 117: ......