PM5D / PM5D-RH Quick Start Guide Part 3
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Advanced Load and Save using On-line connection.
In the last section we saw that we can mimic the PC card
loading action by synchronising “PC to Console”. In this
section we consider loading data without synchronisation.
This is a very signifi cant procedure as it allows scenes and
setup to be loaded without disturbing the console’s current
use. To be clear, we can load scenes and other data into the
console whilst somebody else is mixing a show on it live.
What makes up a Console or Session File?
We saw in Part 2 of the guide that the session is made up of a whole group of libraries. Using PM5DV2 Editor we can
extract these libraies from a session and load them into the console individually. To make the system even more fl exible
we can take individual memories out of the libraries (like a single scene) and load it into the console, and just in case
that position in the console memory is being used, we can change the scene number as we load it. Here is a reminder of
the libraries;
The blue boxes include all the items stored when the
console [Store] key is used to store a scene. They can
be linked for store and recall. Scenes can be saved
individually.
The green boxes contain a mix of read only and user
stored settings, the user contents are stored when they
are entered.
The yellow box contents are stored as they are created
and there is only one version stored per Console or
Session fi le.
The red box is the whole session made up of the
libraries.
Scenes library
(500 user memories)
HA gain library
(199 user
memories)
Input patch library
(99 user memories)
Output patch
library (99 user
memories)
Console or Session fi le
Graphic EQ library
Effects library
Comp library
Gate settings
Output Channel library
Input EQ library
Input Channel library
Output EQ library
MIDI confi gurations
General preferences
and setup settings
(inc Recall Safes)
User defi ned key
settings (4 banks)
A memory of any
Event list.
DCA fader mode.
6 settings AtoF
Current Scene