PM5D / PM5D-RH Quick Start Guide Part 3
18
Manager; File >SaveAs>. YSM
.YSM Format
If you have a PM5D and DSP5D or other multiple unit
system it may make managing data easier to save as a
.YSM fi le as this will save both “consoles” in one memory.
However, remember that this data must be translated into
two .PM5 fi les if it is to be card loaded. If a .YSM fi le
is opened in Studio Manager connected on-line to the
DSP5D and PM5D it can be synchronised to the consoles
simultaneously and more rapidly than card loading.
.YSM fi les also remember the window layout so they are
convenient for editing. A .YSM fi le can also be opened
through links with a Steinberg Cubase session. These are
the advantages of .YSM fi les.
To save as a .YSM use the File>Save menus from the Stu-
dio Manager window containing the Editor icons.
Internal effects engines.
PM5D has eight internal effects engines; each works like a stereo in/out SPX 2000 type multi-effects unit. All the effect
programs and parameters can be pre-selected using the Editor and saved into a console fi le.
Patching internal effects;
The In and Out of the effects engine can be patched from
the Input and Output Patch Editor windows, but it is easier
to see the effects patch from the Effect Editor window
itself.
Effects can be patched as send and return type (Mix
out>Effect>Channel in) or inserted. The inserted option is
useful for the Add-On compressors, but “The Examples”
engineer inserts a reverb on the saxophone channel; this
saves a valuable mix send, and the balance of sax to effect
is done with the Wet/Dry Mix Balance control. There
are two Effect Editor windows; the fi rst Effect Editor
can be used to alter all parameters and access the library
of Effects presets. The second window Effect Editor
[Locked] can be used to change parameters but not the
main library preset. You can access all eight engines from
each window.
Click on [Library] in the Effect editor window to change
the effect from the default Large Hall reverb.