1-16
GS-4000
LogoMaster
The LogoMaster Library
The library contains lists of the objects that can be used in the composition area
(background, cursor, logo/bug, field) and recall shortcuts that can be defined by the
operator. Any change made to an object in the Library will be immediately reflected in all
the scenes that use it and this change is persistent over the session. Additionally, objects
deleted from the library will no longer appear in the recalled scene. If the library is saved
before closing the LogoMaster application the changes will apply to all future sessions. If
the changes are not saved the Library objects will revert to the original state the next time
the LogoMaster application is opened.
To open a library click “Library” at the top of the application. In the drop down window click
on Edit. This will open the library editor, which contains the current Library of graphics that
opened along with the LogoMaster application. Additional libraries can be added that
contain just the objects for a particular set of scenes.
Figure 1-11.