1-8
GS-4000
LogoMaster
The Basics
The functional element of LogoMaster is the scene, a *.scene file. The scene is a
collection of graphical and text elements (logos/bugs, backgrounds or fields), animated or
static, each one with its own attributes, and whose order of appearance/disappearance
can be organized with a Timeline.
The files types that can be imported for logos, fields and backgrounds, are: *.chy, *.bmp,
*.jpg, *.tga, *.tif.
When saving a scene the system creates 4 files:
•
stills: the static scene, that can be viewed in the composition area (canvas),
with a size close to that of the TV screen; in configurations with two monitors,
these are the files used for scene preview (in order to see the next scene);
•
tns (thumbnails): the same static scene, that can be loaded in the rolling
menu from the left side of the screen (4 in page 3);
•
small tns: the same static scene – with a size smaller than that of the previous
one – that can be loaded in the rolling menu from the left side of the screen (4
in page 3);
•
The scene itself: *.scene file, a collection of links to the objects from the library
that compose it: logos, bugs, backgrounds, fields and the timelines.
All of the imported graphics files (backgrounds, logos, and fields) are embedded in the
Library. Only the dynamic backgrounds can be saved separately in a directory on the
hard-disk. Since backgrounds are typically full screen graphics this provides a more
efficient use of RAM.
The types of files recognized for import (for backgrounds, logos and fields) are: *.chy
(Chyron), *.bmp, *.jpg, *.tga, (sequential).tga *.tif. When exporting, the background files
are of the type *.dsbk, the logos are *.dsst, and the fields are *.dsbl.
Graphic files for use as backgrounds or logos can be created using any common paint
software capable of saving in one of the previously defined formats.