Technical Manual Shutter Actuator JAL-0X10X.02
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The following table shows the setting range for the scenes:
ETS-Text
Dynamic range
[default value]
Comment
Save scenes
not active
active
Activates/deactivates the
memory function for the scenes
Scene number A
not active
1-64
Scene number; Response value =
Scene number reduced by 1
Scene A
–
Height position
not active
0-100%
Setting for absolute position
when the scene is called
Szene A
–
Position of slats
not active
0-100%
Setting for absolute slat position
when calling the scene (only for
blinds)
Szene A
–
Block functions
not active
enable block for abs.
position/clouding
disable block for abs.
position/clouding
enable
„
Block functions
disable
„
Block functions
enable
„
Block functions and
abs. position/clouding
disable
„
Block functions and
abs. position/clouding
Scene number; Response value =
Scene number reduced by 1
(Default values increase with
alphabetical increase, B = 2, C = 3,
etc.)
Table 18: Setting options - Scene
If the scene function is activated in a channel, a sub-point "scene" appears for this channel. Here, a
reaction can be assigned to the channel when calling this scene. This response includes an absolute
height command (0-100%) for this channel and additionally an absolute slat position for blind
channels.
In addition, a lock can be set or canceled by the scene call. On the one hand, the absolute positions
and the clouding can be blocked or released, on the other hand the function lock (see 4.11 Advanced
block function) can be set or enabled.
Attention:
If the scene function is also disabled in the function lock, no further scene call is possible
after this. The scene call is activated again only when the function lock is deactivated via the
corresponding object!
For every channel you can activate up to 8 scenes. By sending the scene value for the desired scene,
the channel moves to the configured value. The individual parameterisation of the respective
channel is also taken into account. If, for example, the channel is to be driven to 0% when the scene
A is called and it is in the downward travel at 70%, a programmed reverse pause would be
maintained before the channel starts to go up to 0%.
When programming, it should be noted that if two or more channels are to react to the same scene
number, the communication objects for the scenes must be placed in the same group addresses
.
By
sending the value for the scene, all the involved channels have to be addressed. When programming
the scene function, a division according to the scenes makes sense to make the programming more
clear. If a channel has to react to 8 scenes, the corresponding communication object is also
integrated into 8 group addresses
.