CHAPTER 5
Graphics Engine Overview
40
DL.2 User Manual
Graphic
Functions
are applied
to each object.
Global Functions
are then applied to the
composite-object image.
Graphics Engine outputs final image
to DL.2 fixture’s internal projector
A 3-D object
with a texture
is selected
Graphic Engine Function Flow
O bject
2
C ontent
V isual M ode
E ffect 1
E ffect 2
G lobal
E ffect 1
G lobal
E ffect 2
M ask
E dge Fade
K eystone
C orrection
P layback
O bject
3
C ontent
O bject
1
C ontent
G lobal
View point
Visual M ode
Effect 1
Effect 2
Playback
V isual M ode
E ffect 1
E ffect 2
P layback
O pacity
O pacity
O pacity
G lobal
Intensity
Содержание DL.2
Страница 20: ...xx DL 2 User Manual...
Страница 24: ...CHAPTER 1 Product Overview 4 DL 2 User Manual...
Страница 54: ...CHAPTER 3 The DL 2 Menu System 34 DL 2 User Manual...
Страница 58: ...CHAPTER 4 DMX Programming Basics 38 DL 2 User Manual...
Страница 62: ...CHAPTER 5 Graphics Engine Overview 42 DL 2 User Manual...
Страница 70: ...CHAPTER 6 Graphic Functions Defining Content 50 DL 2 User Manual...
Страница 82: ...CHAPTER 7 Graphic Functions Rotation Position Scale 62 DL 2 User Manual...
Страница 138: ...CHAPTER 11 Effect Mode Options Descriptions 118 DL 2 User Manual...
Страница 168: ...CHAPTER 14 Content Management Application CMA 148 DL 2 User Manual...
Страница 188: ...CHAPTER 16 Restoring the System 168 DL 2 User Manual...
Страница 238: ...APPENDIX A DL 2 DMX Protocol 218 DL 2 User Manual...
Страница 246: ...APPENDIX D DL 2 Specifications 226 DL 2 User Manual...
Страница 252: ...APPENDIX E Safety Information 232 DL 2 User Manual...