CHAPTER 4
DMX Programming Basics
DL.2 User Manual
37
16-bit DMX
Individual access of the two DMX channels used with 16-bit parameters varies by lighting
console. Most modern DMX consoles bind these two channels into a single 16-bit parameter to
accurately perform 16-bit crossfades. Consult your lighting console manual for further
information.
Wholehog III Programming Notes
Play Speed
You can adjust the Play Speed using the encoder wheel on the Beam parameter of the Graphic
fixture type. Additionally you can press “enable” and select “Media Speed Default On” to revert
to the default speed setting (DMX 128). Then if you touch the encoder again the previous play
speed will be recalled.
Mask Strobe
A unique function of the Wholehog 3 library system allows the creation of a special encoder
type. Flying Pig Systems has created a parameter called “mask strobe” in the Global fixture
type. When this is adjusted, it will automatically change the DMX value of the mask select
channel to the appropriate value and adjust the DMX channel for the strobe speed. This will
override the Mask Edge parameter as per the DL2 DMX Protocol.
Play Modes (Opacity)
Using the Graphic fixture type, press the Mode button to view the play mode options. By default
all modes trigger normally. If available per the DL2 DMX protocol, you can select “Media Trigger
Opacity” to change to the Play Modes that trigger when Opacity is greater than zero. To restore
to normal triggering, select “Media Trigger Normal”.
CMY
The Global and Graphic fixture types both contain CMY controls for the Effect Mode modifier
channels. The default for Effect Mode 1 is set to CMY1 as well. For some effect options, the CMY
parameters will not adjust color, but will adjust the effect per the DL.2 DMX protocol. You can
find a description of CMY controls functionality for each effect option in Chapter 11: Effect Mode
Options Descriptions on page 91.
Control Channel Functions
Many of the control channel functions in the motion “fixture” only operate if the dimmer changes
from >0 to 0 at the same time or just after a change is made to the control channel. See the
DL2 protocol for specific information.
Содержание DL.2
Страница 20: ...xx DL 2 User Manual...
Страница 24: ...CHAPTER 1 Product Overview 4 DL 2 User Manual...
Страница 54: ...CHAPTER 3 The DL 2 Menu System 34 DL 2 User Manual...
Страница 58: ...CHAPTER 4 DMX Programming Basics 38 DL 2 User Manual...
Страница 62: ...CHAPTER 5 Graphics Engine Overview 42 DL 2 User Manual...
Страница 70: ...CHAPTER 6 Graphic Functions Defining Content 50 DL 2 User Manual...
Страница 82: ...CHAPTER 7 Graphic Functions Rotation Position Scale 62 DL 2 User Manual...
Страница 138: ...CHAPTER 11 Effect Mode Options Descriptions 118 DL 2 User Manual...
Страница 168: ...CHAPTER 14 Content Management Application CMA 148 DL 2 User Manual...
Страница 188: ...CHAPTER 16 Restoring the System 168 DL 2 User Manual...
Страница 238: ...APPENDIX A DL 2 DMX Protocol 218 DL 2 User Manual...
Страница 246: ...APPENDIX D DL 2 Specifications 226 DL 2 User Manual...
Страница 252: ...APPENDIX E Safety Information 232 DL 2 User Manual...