APPENDIX C
Custom User Content
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DL.2 User Manual
• An object can have one layer, one surface and one file texture.
• An object's UV (texture) coordinates should be in the range [0.0,1.0] to insure proper
presentation. UV coordinates outside this range will wrap to this range but the results are
not predictable.
• All polygons should be triangles. when creating objects, it can be easier to work with
polygons that have more than three sides. However, an object should only contain triangles
(three-sided polygons) when ultimately saved for use with the graphics engine.
• An object can contain multiple, disconnected subobjects as long as item 4 is followed. An
example would be an object composed of an array of disconnected spheres or cubes.
Managing Custom Content
The Content Management Application running on your own computer as a client to DL.2 media
servers via Ethernet manages any User Content you create. All Stock and User content can be
viewed and refreshed but the CMA client gives you additional control over other aspects of your
custom content.
Sections under Managing User Content on page 133 in Chapter 14 describe the User content
management functions including instructions on how to:
• Rename files and folders
• Delete files and folders
• Control DMX value assignment to files and folders
• Move files and folders between your local drive and a DL.2 fixture server
• Move files between networked DL.2 fixtures
Содержание DL.2
Страница 20: ...xx DL 2 User Manual...
Страница 24: ...CHAPTER 1 Product Overview 4 DL 2 User Manual...
Страница 54: ...CHAPTER 3 The DL 2 Menu System 34 DL 2 User Manual...
Страница 58: ...CHAPTER 4 DMX Programming Basics 38 DL 2 User Manual...
Страница 62: ...CHAPTER 5 Graphics Engine Overview 42 DL 2 User Manual...
Страница 70: ...CHAPTER 6 Graphic Functions Defining Content 50 DL 2 User Manual...
Страница 82: ...CHAPTER 7 Graphic Functions Rotation Position Scale 62 DL 2 User Manual...
Страница 138: ...CHAPTER 11 Effect Mode Options Descriptions 118 DL 2 User Manual...
Страница 168: ...CHAPTER 14 Content Management Application CMA 148 DL 2 User Manual...
Страница 188: ...CHAPTER 16 Restoring the System 168 DL 2 User Manual...
Страница 238: ...APPENDIX A DL 2 DMX Protocol 218 DL 2 User Manual...
Страница 246: ...APPENDIX D DL 2 Specifications 226 DL 2 User Manual...
Страница 252: ...APPENDIX E Safety Information 232 DL 2 User Manual...