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DL.2 User Manual
Chapter 6: Graphic Functions: Defining Content
Each Graphic Object’s content is composed of a 3-D object overlaid with a
media file. This chapter outlines how to select an image’s object and media file
components as well as define the video segment and its playback.
Selecting Content ........................................................................................ 43
How Content is Organized ............................................................................ 43
Selecting Content ....................................................................................... 43
Content Selection Parameters ..................................................................... 44
Object ....................................................................................................... 44
Media Folder .............................................................................................. 45
Media Folder Descriptions ......................................................................... 46
Media File .................................................................................................. 47
Defining a Media File Segment .................................................................... 47
In Frame and Out Frame Parameters ............................................................ 47
Segment Selection Examples ....................................................................... 48
Defining Playback ....................................................................................... 48
Playback Mode ........................................................................................... 48
Playback Speed .......................................................................................... 49
Chapter 7: Graphic Functions: Rotation, Position, Scale
You can independently control each Graphic Object’s rotation direction and
speed; along with it’s position and scale in x, y, and z axis directions.
Rotating a 3-D Object ................................................................................. 51
Rotation Parameters ................................................................................... 53
X Rotation ................................................................................................. 53
Y Rotation ................................................................................................. 54
Z Rotation ................................................................................................. 55
Scaling the Object ....................................................................................... 56
X Scale ..................................................................................................... 56
Y Scale ..................................................................................................... 57
Z Scale ..................................................................................................... 58
Changing Object Position ............................................................................ 59
X Position .................................................................................................. 59
Y Position .................................................................................................. 60
Z Position .................................................................................................. 61
Chapter 8: Graphic Functions: Opacity and Effects
You can adjust opacity and apply a variety of color mixing and geometric
effects to each individual Graphic Object.
Opacity ....................................................................................................... 63
Visual Mode ................................................................................................ 64
Содержание DL.2
Страница 20: ...xx DL 2 User Manual...
Страница 24: ...CHAPTER 1 Product Overview 4 DL 2 User Manual...
Страница 54: ...CHAPTER 3 The DL 2 Menu System 34 DL 2 User Manual...
Страница 58: ...CHAPTER 4 DMX Programming Basics 38 DL 2 User Manual...
Страница 62: ...CHAPTER 5 Graphics Engine Overview 42 DL 2 User Manual...
Страница 70: ...CHAPTER 6 Graphic Functions Defining Content 50 DL 2 User Manual...
Страница 82: ...CHAPTER 7 Graphic Functions Rotation Position Scale 62 DL 2 User Manual...
Страница 138: ...CHAPTER 11 Effect Mode Options Descriptions 118 DL 2 User Manual...
Страница 168: ...CHAPTER 14 Content Management Application CMA 148 DL 2 User Manual...
Страница 188: ...CHAPTER 16 Restoring the System 168 DL 2 User Manual...
Страница 238: ...APPENDIX A DL 2 DMX Protocol 218 DL 2 User Manual...
Страница 246: ...APPENDIX D DL 2 Specifications 226 DL 2 User Manual...
Страница 252: ...APPENDIX E Safety Information 232 DL 2 User Manual...