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If a Sample (echo,
layer, R/P
) is
initially recording, G-Move will
start at Record point, allowing
a DJ dragging effect!
Tap PlayFX again to set end limit.
This also works for any PlayFX!
2) MiniLooping in an Area of a Slice
Please refer to Slicing in section C below for more on Slicing. This example assumes a sample has been recorded
and sliced already. (If you have been using Echo Mode, then likely there have been some Auto-Slices created)
1
-Press SLICE SEL button to enter Slice Selecting by Rate Knob. Tap SLICE button to find a slice.
2
-Use P.SEL to select either ST , POS MiniLoop controls. (Start/End style, or Position/Size)
3
-While still playing/looping a Slice, or in SLICE SEL mode, tap PLAY button to begin the MiniLoop,
and adjust Play FX knobs. (If PLAY is on, switching P.SEL to G-Move will granulize inside of MiniLoop.)
Options:
-To Exit back to the slice's beginning, hold the PLAY button for >1 second, or turn off Play FX Loop.
- Try G-Move (P.SEL to GM) and start Play FX. You can pan through the Slice in either direction!
* If Slices LOOP LED is off, the MiniLoop's Start/End and Pos/Size is still limited to the slice.
* If Play FX LOOP LED is off, the MiniLoop becomes a 1-Shot from Start/End and Pos/Size.
Once PlayFX exits this way, it saves the Position so can be recalled repeatedly!
Turning Loop back on resets PlayFX for a new sample point to "capture".
- Try Modifying the Slice with PlayFX, then save to the slice. This can be done by tapping the Play
button, then tapping the REC button, so it "records" into the Slice being edited.
Entering PlayFX on this modified slice will recover it's original size to be modified again.
* Tip: If the slices were created from an Echo or Layer Playing (not during initial recording) then
the Slice length will be the entire size of an Echo or Layer Loop cycle. This is very useful for
keeping a sync, or rhythm while playing slices. These of course can be modified. See Section VI. for
more on modifying, reversing, over dubbing, and changing rates of Slices.
3) Granulizing an Area of a Sample
If the RP sample created in the first examples still exists, it's time to G-Move it! G-Move is a sliding loop that is
engineered (in the Reflex hardware and software) to be quite small. It's a Mini-Mini-Loop comparatively, and can
yield some really great FX, drones, stutters, and odd timbres. The trick is to control it, as it is very tiny.
That's where "G-Move" comes in. When in G-Move Play FX mode, the Start knob becomes the GM knob, which
controls the Granular Movement. It can move forward, or backward through a sample, and even remain in one place.
If the GM pot is to the left some, then G-Move will move backwards through the sample, even though the grain is
playing forward still in tiny loops set by the second PLAY FX knob, SIZE.
G-Move can also be started during an initial Record (no Play Yet) so can be used to instantly granulize from a
sound that has just happened, or is still happening, even reverse over what has just been recorded!
But we'll digress back to playing a sample first . . .
Here's the Example, which will allow access to the entire sample:
1
-In Echo Mode, Record a Sample, Echo and Start it playing as Infinite Echo to do this Example.
2
-Configure PLAY FX knobs (right side of panel) with the P.SEL button. Select the GM LED. (GMove/Size)
3
-Tap the PLAY button and G-Move will start, replacing the RP loop from it's present play position:
* If RP wasn't playing or recording, then G-Move will start at the
beginning of last played sample. Only G-Move can do this.
-Try adjusting G-MOVE knob, to move around sample both ways.
-Now try the SIZE Knob to adjust the grain size.
*Notice the SIZE has no effect on G-Move and vice-versa.
Once G-Move has reached the end of the RP sample it will "loop".
Options:
-Try adjusting the sample RATE! This one of the combinations that makes the Reflex shine!
-Exiting G-Move: Hold PLAY button >1 second. RP (if playing) will resume where it would have been.
-
Exiting by turning off PlayFX Loop.
-Exiting to Silence (if RP Playing) Hold REC to stop RP, (R/G LED over REC off) then exit G-Move.
* Try recording your G-Move, but be careful not to record over the sample, which can happen!
* Try G-Moving during a fresh record of a sample. The G-Move loop point becomes the record point.