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So, for example, with the
DX button 1
that is enabled when you
press the “
Weapon
Release
” button, the stick will send the keystroke “
g
”, the key assigned to “
Gear
Toggle
” in the simulation game.
To assign a keystroke to a button, first choose the slot where you want to place the
keystroke action. In our example
, we’ll use slot 1. Second, choose on the stick the
button that will send the keystroke. For an easy location, press the chosen button and
see what DX button is activated. In this example, we choose the DX button 0 (Trigger
1).
Next,
with the button “
Explanation/Keystrokes
” in Explanation, click the text box
assigned to the DX button lighted and a new window will be displayed to enter the key
codes sequence.
In the window, you find information about the
Actual Key Code
assigned to the DX
button,
the standard buttons “
CANCEL
” to cancel the action, “
CLEAR
” to clear the text
box content, “
OK
” to accept and validate the key codes sequence, two buttons “
LWin
”
and “
RWin
” to manually enter theses key codes if they are necessary because some
keyboards don’t have these keys, the button “
MACRO
” to assign macros (keystrokes
sequence) previously filled and the text box where you can enter the key codes and in
the lower area, the name of button written in bold.
The text box accepts up to five keys and a modifier that can be composed by none,
one or a combination of these 8 keys:
LWin
,
RWin
,
LShft
,
RShft
,
LCtrl
,
RCtrl
,
LAlt
and
AltGr
. Although normally we only use one key, the sotware and files where you
save the configuration can use two keys, the rest are ignored.
To enter the key codes, press the key sequence you want to compose the keystroke
event and always maintain one key pressed, because the sequence is finished when
you release the last key. In our example,
we press the key “Left Shift” and the key “A”.