Cashboxes
coins in:
amount of received coins.
bill/tk in:
amount of received bills.
#wins:
amount of won prizes.
#dispenser:
amount of won consolation prizes.
ex: ticket dispenser, chewing gum dispenser, …
The “cashboxes” are used as “short term counter”.
You can use them to check the earnings by emptying the
cashbox. Clear this also by pressing “S”.
toys alarm
: if the number of won prizes exceeds this
number (0= not active) there will be switched on an alarm.
Push ‘S’ to activate / reactivate.
CASHBOXES
coin in 185.0
bill/tk in 100.0
#wins 15
#dispenser 570
S clear cashboxes
S toys alarm 0
S toys refill 0
S dispenser al 0
toys refill:
Fill in the number of prizes that are put in during the filling. The number can bed
adjusted by pr and -. Press S to validate. The number must only be adjusted once.
You have to validate each time the machine is filled with the set number. This is used for the
stock management through Intelli Link.
dispenser alarm:
an alarm will be given when the number of consolation prizes is exceeded
(0=not active). Push “S” to activate / reactivate.
Manual control
assign win:
if a player wins but the prize is not detected by
the machine, you can assign a win. This function will
correct the counters, accounts, … You can only use this
option once on the end of a game.
1 free game:
free game with retaining power
game with bonus:
free game with pick up power
bonus till win:
pick up power until next win
stand-by:
with this function you can put the playfield in
stand by. It’s impossible to insert money and on the display you see 2 bars lighting up.
MANUAL CONTROL
S assign win
S 1 free game
S game with bonus
S bonus till win
stand-by OFF
free game mode OFF
free game mode:
if this function is on, you can play without inserting any money. This has
no influence on the counters.
Claw-settings
pick up power:
the power of the closing grabber
retaining power:
the retained power
indicator:
indicates how powerful the grabber is closed
(0% or x% pick up power or x% retaining power)
pick up time:
the time that the pick up power lasts. After
this time, the pick up power decreases to the retaining
power.
random pick up:
if this function is on, the set pick up time
will be increased with 0.1 up to 0.5 sec.
casual win:
indicates the number of prizes that were still
won in a game with reduced grab power. (a high percentage of 20% or more indicates a
holding power that is too high).
CLAW-SETTINGS
pick up power 70%
retaining power 35%
i indicator 0%
pick up time 0.7s
random pick up OFF
i casual win 10%
S test normal game
S test pick up game
test normal game:
free credit, with this function you can play a game like you should play a
game by inserting money. This is used to adjust the crane.
test pick up game:
free credit, play a complete game with pick up power.
These last two functions do not have influence on the counters.
The menu “Claw-settings” is used to adjust the “Claw power-settings”.
9
Содержание Big One X-treme
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Страница 85: ...technical file Big One X treme 1 MANUAL 2 CABINETS 3 PRIMARY CIRCUITS 4 ELECTRONICS 5 FUNCTIONALITY 6 WIRING...
Страница 87: ...technical file Big One X treme 1 MANUAL 2 CABINETS 3 PRIMARY CIRCUITS 4 ELECTRONICS 5 FUNCTIONALITY 6 WIRING...
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Страница 109: ...technical file Big One X treme 1 MANUAL 2 CABINETS 3 PRIMARY CIRCUITS 4 ELECTRONICS 5 FUNCTIONALITY 6 WIRING...
Страница 112: ...technical file Big One X treme 1 MANUAL 2 CABINETS 3 PRIMARY CIRCUITS 4 ELECTRONICS 5 FUNCTIONALITY 6 WIRING...
Страница 113: ...refer to machine manual...
Страница 114: ...technical file Big One X treme 1 MANUAL 2 CABINETS 3 PRIMARY CIRCUITS 4 ELECTRONICS 5 FUNCTIONALITY 6 WIRING...
Страница 127: ...Refer to digital version for part datasheets...