Emax Owners Manual
© 1986 E-mu Systems, Inc. Enhanced by The Emulator Archive 2001 Page 67
5.
The six digits following the E indicate, in samples, the first Sample’s End point. Adjust the coarse
value with the Data Slider and fine value with the increment and decrement keys, or type in a six-digit
number with the keypad.
Example:
At the nominal sampling rate, E028000 means that the end point is located one second
into the first Sample. The keyboard will be inactive and you will not hear anything if you
play it.
6. The six digits following the S indicate, in samples, the second Voice’s Start point. Adjust the coarse
value with the Data Slider and fine value with the increment and decrement keys, or type in a six-digit
number. Example: A reading of S028000 means that the Start point is one second into the second
Voice. When the splice points are correct, press
ENTER
.
7. The display now says:
Use the slider to specify a crossfade time, in 10 ms increments, between 000 and 990 ms. Crossfade
provides a smooth transition between the sounds at he slice point. When set as desired, press
ENTER.
8. Now comes the moment of decision, as the display asks...
Answer
NO
to forget about splicing,
YES
to permanently splice the two Samples together. When
splicing is complete, the first Sample of the splice with be replaced with the spliced sound.
Hint:
Before doing a splice, copy the first Voice of the splice during the Voice selection process.
Thus, if you make the splice permanent but don’t like the results, you can always retrieve the
original Voices.
Note:
Remember, splicing ignores all analog parameters. Take care that the original samples are
compatible in terms of pitch, volume and sample rate. Level can be altered using (
DIGITAL
EFFECTS 1
).
Module: DIGITAL PROCESSING 7
Function: COMBINE VOICES
Combining Voices mixes one Sample with another, thus producing a more complex Voice. The
combined Voice Ignores any looping, tuning, or level changes programmed in the Individual
Voices; It works solely on the original digital Voice information. To loop the combined Voice, it is
necessary to treat it as a single Voice and set loop points as described in DIGITAL PROCESSING
2.
Applications:
Mix octave higher Voices in with a guitars original Voices to create a 12 string guitar
effect. Mix synthesized drum sounds in with acoustic drum sounds. Mix synthesized
strings in with real strings to add “body.” Combine two Voices into one Voice to conserve
memory.
1. The Current Voice selected when entering the
DIGITAL PROCESSING
module will be the Voice that
will be combined with the next selected Voice.
Make Splice
Permanent? Y/N
Crossfade Time:
Содержание EMAX
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