Emax Owners Manual
© 1986 E-mu Systems, Inc. Enhanced by The Emulator Archive 2001 Page 103
1.
Activate
ANALOG PROCESSING 17
. The display will say:
...where XX is a two digit number between 00 and 15.
2. Select the desired parameter for adjustment with the cursor buttons, then use the data slider to
change the parameter value. Here are your choices:
Level
: Determines the extent to which keyboard velocity controls dynamics. When set to 00, the
overall level is at maximum (loudest possible dynamics) no matter how forcefully or softly you
play the keyboard. Progressively higher values give a progressively wider dynamic range by
making soft sounds softer (see Fig. ANALOG-5). Example: When set to 05, softly played
notes sound somewhat quieter than forcefully played notes; when set to 15, softly played
notes sound drastically quieter than forcefully played notes.
Fc:
Determines the extent to which keyboard velocity controls filter cutoff frequency. When set to
00, the fitter cutoff frequency remains constant no matter how forcefully or softly you play the
keyboard. Progressively higher values give a wider cutoff frequency range by lowering the
cutoff frequency for softer playing (see Fig. ANALOG-6). Example: When set to 05, softly
played notes have a somewhat lower cutoff frequency than forcefully played notes; when set
to 15, softly played notes have a drastically lower cutoff frequency.
Q:
Determines the extent to which keyboard velocity controls fitter Q. When set to 00, no matter
how hard or soft you play the Q stays constant. With positive values (up to +15), playing more
forcefully increases the Q. With negative values (down to -16), playing more forcefully
decreases Q. Note that overall volume levels can change with changes in Q; this is normal.
Note:
The Fc and Q settings interact with the Fitter controls (
ANALOG PROCESSING 13
).
You will probably need to “tweak” the Fitter module settings for optimum results.
Pitch:
Determines where pitch will be held respective to keyboard dynamics. When set to 00, the
pitch remains constant no matter how forcefully or softly you play the keyboard. Progressively
higher values give higher-pitched notes as you play more forcefully. Example: When set to
05, softly played notes are fairly close to (if not the same as) concert pitch and are somewhat
lower in pitch than forcefully played notes; when set to 15, forcefully played notes are much
higher in pitch than softly played notes. This can be useful for percussive sounds.
3. After making your selections, press
ENTER
to return to the Module Identifier.
Module: ANALOG PROCESSING 18
Function: VELOCITY TO (VCA
ATTACK,
FILTER
ATTACK,
PANNING
This function ties the VCA attack time, Filter envelope attack time, and panning to how forcefully
you play the keyboard.
Application:
Keyboard-controlled VCA attack is excellent for string and horn sounds, where bowing or
blowing softly produces a slower attack than rapid bowing or blowing, which produces a much faster
attack.
Application:
Tying keyboard dynamics to filter attack is very useful with string parts when you want
legato sections to sound more timbrally muted than staccato sections.
VeI: Lv Fc Q Pit
XX XX +XX XX
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